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Alignment Guides
Alignment
Good Guide
Evil Guide
Chaos Guide
Law Guide
"Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others." - D&D 3rd edition[1]

Below is a detailed guide of what The Nameless One can say and do in order to become Good.

General Guidelines[]

In order to become Good, The Nameless One should:

  • Be helpful to others
  • Never ask for a reward in return for doing a task
  • Never kill innocents
  • Never threaten anyone

Telling the truth and lying don't generally affect Goodness, as they influence Law and Chaos instead.

Note: The values for alignment are hidden in Planescape: Torment. Qwinn's Tweak Pack has a component called the Scale of Souls, which, if installed, allows the player to view alignment values. The Nameless One starts the game with a "Good" and "Lawful" rating of 0, signifying neutrality. Evil acts subtract from the "Good" value, and when the rating reaches -21, the alignment changes to Evil; when it reaches 15, the alignment switches to Good.[2]

Good Actions[]

The Mortuary[]

2nd Floor[]

  • In the starting room, when Morte tells you to kill the zombie to get the key, ask if there is any other way.
  • In your conversation with Dhall, asking if he is ill, then asking if there is anything you can do to help him.
  • In your conversation with Dhall, asking about the 'shadow of life', why he think's it's not real, and saying "I think your fatalism has gotten the better of you..."
  • Support staggering zombie (northeast room where Ei-Vene is)

3rd Floor[]

  • Asking the red zombie No. 1146 with the Stories-Bones-Tell skill if you can help him somehow.

1st Floor[]

  • Asking Morte if he'd like the body of one of the Giant Skeletons, then worrying about his safety.


The Hive, Mortuary Area[]


Gathering Dust Bar[]

  • When Sere asks how old she looks,
    • "Let her down gently".
    • "Lie out of kindness". (Also increases Chaos)


The Hive, Smoldering Corpse Area[]


Smoldering Corpse Bar[]

  • Lending Mochai 100 coppers for her bar tab.


The Hive, Marketplace Area[]


The Hive, Northwestern Area[]

  • Telling Fleece TNO can "certainly" help him.
  • Telling Fleece the truth, that TNO doesn't know where his aunt lives.
  • Telling Porphiron that TNO will see if he can get the thugs to return his prayer beads.
  • Offering to help Arlo in the flophouse.


The Hive, Alley of Dangerous Angles[]


The Hive, Ragpicker's Square[]

  • Offering to help Sharegrave for free.
  • Offering to help Old Mebbeth with her chores after doing her quests. (Also increases law)
  • Thanking Old Mebbeth for everything.
  • Agreeing to find Nodd's sister for free.
  • Lying to Nodd, telling him his sister is a server in a tavern. (Also increases chaos)
  • Offering to buy Morte from Yellow-Fingers
  • Giving Yellow-Fingers money after catching him stealing (Verification needed)


Trash Warrens[]

There are no good actions to be done in the Trash Warrens.


Buried Village[]

  • Offering to buy the items off Marta
  • Telling Radine she doesn't need a number to give her life meaning
  • Simply giving Ku'u Yin his number back, without asking for compensation (also increases lawfulness)


Pharod's Court[]

  • Saying that TNO is sorry for Pharod's loss, and will try to make it up to him if he can. (Also increases lawfulness)
  • Saying TNO is sorry for Pharod's loss, "for what that's worth."


Weeping Stone Catacombs[]

Dead Nations[]


Lower Ward[]

Clerk's Ward[]

Undersigil[]

Good Characters[]

References[]

  1. Williams, player's handbook D & D design team, Monte Cook, Jonathan Tweet, Skip (2003). "Dungeons & Dragons player's handbook.". Renton, WA: Wizards of the Coast. Template:Citation/identifier. 
  2. Qwinn's PS:T Tweak Pack readme, detailing how the Scale of Souls component works, as well as alignment ratings.
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