- "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others." - D&D 3rd edition
Below is a detailed guide of what The Nameless One can say and do in order to become Good.
In order to become Good, The Nameless One should:
- Be helpful to others
- Never ask for a reward in return for doing a task
- Never kill innocents
- Never threaten anyone
Telling the truth and lying don't generally affect Goodness, as they influence Law and Chaos instead.
Note: The values for alignment are hidden in Planescape: Torment. Qwinn's Tweak Pack has a component called the Scale of Souls, which, if installed, allows the player to view alignment values. The Nameless One starts the game with a "Good" and "Lawful" rating of 0, signifying neutrality. Evil acts subtract from the "Good" value, and when the rating reaches -21, the alignment changes to Evil; when it reaches 15, the alignment switches to Good.
- In the starting room, when Morte tells you to kill the zombie to get the key, ask if there is any other way.
- In your conversation with Dhall, asking if he is ill, then asking if there is anything you can do to help him.
- In your conversation with Dhall, asking about the 'shadow of life', why he think's it's not real, and saying "I think your fatalism has gotten the better of you..."
- Asking Morte if he'd like the body of one of the Giant Skeletons, then worrying about his safety.
The Hive, Mortuary AreaEdit
- Telling Wife-of-Angyar "If you tell me what's wrong, I might be able to help."
- Offering to help Wife-of-Angyar.
- Telling Angyar to "Consider this free".
- Not asking money from Baen the Sender for delivering his message.
- Offering to help Ingress without calling her "mad".
- When Sere asks how old she looks,
- "Let her down gently".
- "Lie out of kindness". (Also increases Chaos)
The Hive, Smoldering Corpse AreaEdit
- Agreeing with Mourns-for-Trees that it is sad the trees are dying.
- Telling Mourns-for-Trees "Truth: I'll help." when he asks the party to believe in the trees.
- Lending Mochai 100 coppers for her bar tab.
The Hive, Marketplace AreaEdit
- Telling Ash-Mantle where the Gathering Dust Bar is.
- Doing the favor for the Crier of Es-Annon for free.
- Offering to help find Jhelai for Craddock for free.
- Offering to help Craddock with the shipment
The Hive, Northwestern AreaEdit
- Telling Fleece TNO can "certainly" help him.
- Telling Fleece the truth, that TNO doesn't know where his aunt lives.
- Telling Porphiron that TNO will see if he can get the thugs to return his prayer beads.
- Offering to help Arlo in the flophouse.
The Hive, Alley of Dangerous AnglesEdit
- Chosing the side of good with Blackrose
The Hive, Ragpicker's SquareEdit
- Offering to help Sharegrave for free.
- Offering to help Old Mebbeth with her chores after doing her quests. (Also increases law)
- Thanking Old Mebbeth for everything.
- Agreeing to find Nodd's sister for free.
- Lying to Nodd, telling him his sister is a server in a tavern. (Also increases chaos)
- Offering to buy Morte from Yellow-Fingers
- Giving Yellow-Fingers money after catching him stealing (Verification needed)
There are no good actions to be done in the Trash Warrens.
- Offering to buy the items off Marta
- Telling Radine she doesn't need a number to give her life meaning
- Simply giving Ku'u Yin his number back, without asking for compensation (also increases lawfulness)
Pharod's Court Edit
- Saying that TNO is sorry for Pharod's loss, and will try to make it up to him if he can. (Also increases lawfulness)
- Saying TNO is sorry for Pharod's loss, "for what that's worth."
- Asking the Nameless Zombie: "is that why you're so distressed?"
- ↑ Williams, player's handbook D & D design team, Monte Cook, Jonathan Tweet, Skip (2003). "Dungeons & Dragons player's handbook.". Renton, WA: Wizards of the Coast. Template:Citation/identifier.
- ↑ Qwinn's PS:T Tweak Pack readme, detailing how the Scale of Souls component works, as well as alignment ratings.