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Outlands
Next Area:
Pillar of Skulls
Baator CGI

Baator is considerably different in Planescape:Torment than in D&D lore. Image from the CGI intro to Baator. At the time of the making of PS:T, CGIs were known as FMV, for Full Motion Video

If Black Isle had just thought of rusty red sandstorms blowing across the landscape, Baator could have been pretty close to the Hell dimension in Constantine

If the player has not been following a guide, or is playing a low level game, the Abishai here could conceivably cause problems. But then, if playing a low level game, the player probably knows to just run if there are problems

The spawn on the top right can have as many as five Abishai, but there is an outcropping of rock that Annah can hide behind. Backstab and back again to restealth, repeat, will whittle down their numbers, or just Body Pull

There are spoilers all through this wiki as a matter of course, but it cannot really hurt to let this one thing about the Damsel in Distress be a secret. If the player must know, or has finished the encounter already, the text below is written in white font, so just select it to view it.

The Damsel in Distress is being menaced by a Green Abishai...as the party draws near, her body transforms into the shape of...An Abishai! Already startled, the party reels as...gasp! a bunch of Lemures spawn. Noooo! Right? No big. So that is why I said it could not hurt. The 'menacing' Abishai can be pulled separately...If Annah approaches in stealth, the Damsel turns into an Abishai anyway, but cannot see through the stealth, and is then backstabbed. What happens if a player has Top Gun twitchy fingers, and manages to backstab the Damsel in Distress? Well, that is another sort of secret you will just have to find out for yourself.

The Spawn points create, randomly, either a solo Cornugon, or a group of Black, Green, or Red Abishai, or a groups of the weak Nupperibos or Lemures. Except for the Cornugons and Red Abishai, they all drop poor quality loot, which the player is probably leaving on the ground by now, or will have to soon.

These are exact locations of the center of the spawn, but the spawns can be spread out over a large area. Being spread out is great for pulling if the party creeps along, but if running up to these locations, be ready for other members of the group that might be closer

  • 2000, 700
  • 2800, 430
  • 4400, 1000
  • 3700, 800
  • 1800, 1600
  • 1200, 2500
  • 600, 2400
  • 2900, 2100

The behaviour of some of the Abishai regarding stealth makes it seem as if they can See Hidden. Annah runs away, hides, and they still follow her. But it seems to be more of a bug than anything. They head towards the party if they are nearby, even if they are out of sight (which is a small bug in itself) and so the targetting of Annah as the last person who did them damage is just an Aggression code attached to this other dodgy code, neither of which was written with stealth properly in mind. They will also head back to their spawning positions, roughly, if something goes out of sight. The player may have noticed how the shadows are sort of laggy, and move in a jerky movement, all at once. Annah can fail her stealth because of being in sight, and then the shadows wrap around her and the Abishai will just walk back to where they were because she is out of their line of sight, even though she is not stealthed.

Hopefully The Nameless One remembered to ask Fhjull about the way to get back to the Outlands, so he does not have to ask the Pillar of Skulls about it, as the price for their information is high. It is in the southwest (bottom left) of the map, at around 700, 2400

Next Area:
Pillar of Skulls and then back to Baator again, to Return to the Outlands
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