The Civic Festhall is the headquarters of the Sensates. A large building dedicated to hedonistic pleasures, the Festhall offers many activities, and ways to experience the multiverse through one's own senses, not least of which are the sensoriums, filled with many sensory stones, which record moments in people's lives and offer the experience to others. The entrance can be found in the Clerk's Ward at (X=3000 Y=800).
There are four sub-areas within the Civic Festhall, with many rooms in the main area. In addition to the entrance hall and main area, there is a dormitory and the Festhall living area. They can be reached through an exit in the southeast corner. The public and private sensoriums can only be reached with the aid of Splinter, who can be found in the entrance hall. The private sensoriums require Sensate membership. Alternatively, if Splinter is led to believe that The Nameless One is already a member of the Society of Sensation, access to the private sensoriums is granted freely.
Just outside stands Salabesh the Onyx, a mage involved in two quests.
Main hall[]
To view X, Y coordinates in-game, press L.
Click the map to enlarge it.
Entrance hall[]
Characters:
- Splinter (X=710 Y=950) - Gatekeeper for the Sensates: with sufficient Charisma can be convinced that The Nameless One is already a Sensate. (If need be, use Friends spell, then quickly ask Dak'kon or Annah to switch to another class to receive the XP, if desired.) Will sell items and can teleport the party to the public or private sensoriums.
- Jolmi (X=870 Y=1070): one-stop quest; reward based on Chr.
- Mertwyn the Headless roams north of entrance hall (X=800 Y=780). Involved in one quest.
- Montague (X=1890 Y=600): see Nine students or Juliette in Brothel; goes between north entrance hall and north connecting chamber.
Items:
- Force Missiles scroll in a supporting beam at (X=1180 Y=340).
Connecting chambers[]
- Jumble Murdersense (X=1110 Y=880) (involved in Reekwind's quest) - wanders to entrance hall.
- Qui-Sai (X=2140 Y=640), very near Merriman. Wis 14 required.
Lecture halls[]
- Merriman (X=1950 Y=1250): See Nine students or Dolora in Brothel, wanders the corridor surrounding the lecture halls.
- Ghysis the Crooked (X=1170 Y=1520) (lecture hall, first door on the right after entering the Civic Festhall) was in the Blood Wars, but TNO cannot know that until he has examined the Stained Lens in the Curiosity Shop.
- Three-Planes-Aligned (X=2530 Y=970)
- Death's Advocate (X=3000 Y=1030)
- Go through the exit to the southeast to enter the Festhall Living Area dormitory.
Festhall Living Area[]
To view X, Y coordinates in-game, press L.
Click the map to enlarge it.
- Characters
- The Festhall Clerk (X=1570 Y=900) offers to give the key and invites the party to rest; decline or the key is gone. The lock can still be bashed or picked open, however.
- Unfulfilled-Desire (X=440 Y=1170): recommended save game before speaking to. See Nine students or Dolora in Brothel.
- Items
Western room, shelf (X=150 Y=1150)
- 34 Copper Commons
Northwestern room, chest (X=850 Y=490)
- 117 Copper Commons
Northwestern room, chest (X=960 Y=450)
- 28 Copper Commons
- Silver Bracelet
- Silver Earring
Northwestern room, spot in the floorboards near a shelf (X=1130 Y=320)
Northeastern room, chest (X=2060 Y=400)
- 187 Copper Commons
TNO's room to the east, shelf (X=2320 X=800)
- Scroll of Chromatic Orb
- Scroll of Identify
- Scroll of Pacify
- Scroll of Shield
- Scroll of Friends
- Scroll of Blindness
TNO's room, self (X=2450 Y=720)
TNO's room, shelf (X=2600 Y=670)
- Bone Charm
- Corpse Fly Charm
- Charcoal Charm
- Knot Charm
- Cockroach Charm
- Thrice-Blind Charm
- Dodecahedron
TNO's room, closet (X=2780 Y=670)
- Glass Eye
- Scroll of Fire and Ice
- Quill Pen
TNO's room, spot behind the bed (X=3420 Y=860)
- 333 Copper Commons
Public sensorium[]
TNO can enter the public sensorium by speaking to Splinter in the Main Hall and ask to be taken there.
To view X, Y coordinates in-game, press L.
Click the map to enlarge it.
- Lady Thorncombe (X=1500 Y=280). After TNO gets her back to her job teaching Mage students in the Main area, she will thenceforth sell spells to TNO, including Chain Lightning Storm.
- Sensate Guides. You can purchase a dozen standard sensations for 10 coppers, or "extravagant" experiences for 50. At least one of them can provide experience (e.g. Vastly Important Secret gives 1500)
Private sensorium[]
The private sensorium is an exclusive place for members of the Sensate faction only. If TNO is a Sensate, he may ask Splinter in the Main hall to enter the room.
To view X, Y coordinates in-game, press L.
Click the map to enlarge it.
- Quell (X=900 Y=300). Once TNO in mage class asks him about spells, he will thenceforth sell spells (at a noticeable markup) to TNO, including Bladestorm, no matter what class TNO is.
The Hive | |
Mortuary Area (Mortuary | Gathering Dust Bar | Mausoleum) • Northwestern Area • Marketplace Area • Smoldering Corpse Area (Smoldering Corpse Bar | Fell's Tattoo Parlor) • Alley of Dangerous Angles • Ragpicker's Square | |
Under the Hive | |
Trash Warrens • Buried Village (Pharod's Court) • Weeping Stone Catacombs • Dead Nations • Warrens of Thought • Drowned Nations • Tomb of the Nameless One | |
Other Wards | |
Tenement of Thugs • Alley of Lingering Sighs • Lower Ward (Great Foundry | Bones of the Night) • Clerk's Ward (Brothel for Slaking Intellectual Lusts | Civic Festhall) • Undersigil | |
Mazes | |
Player's Maze • Modron Maze • Black-Barbed Maze | |
Outlands and Hells | |
Outer Curst (Traitor's Gate Tavern) • Inner Curst • Curst Underground • Curst Prison • Outlands • Baator (Pillar of Skulls) • Curst Gone • Curst in Carceri • Curst Administration | |
Fortress of Regrets | |
Fortress Entrance • Fortress Main Hall • Trial of Impulse • Maze of Reflections • Fortress Roof |