Evil Wizard Construct
|• Evil Wizard Construct •|
|• Hit Points||100|
|• Items||Mechanus' Cannon scroll|
|• Class||Mage, generalist|
|• Armor Class||- 4|
|• Proficiency||zero points|
|• Resistances||Fire 50, Cold 50, Magic 50, Magical fire 50, Magical cold 50. Weak to Acid and Electricity|
|• Saving Throws||Death 10, Wands 5, Poly 7, Breath 9, Spells 4|
|• Race||Mechanoid Construct|
|• Faction||ex-Mechanus, Rubikon, rogue Modron|
|• Alignment||Lawful Neutral|
|• Areas||Evil Wizard Room, Modron Maze, Rubikon|
|• Spells||Mechanus' Cannon|
|• Gameplay note||Speech before hostile (still time to attack); ask about previous Director's fate to get Nordom upgrade|
|• Content note|
A construct is an artificial mechanical life form. The majority of constructs in the game are found in the Modron Maze, with few exceptions. Dolora is one such exception, being found in the Brothel for Slaking Intellectual Lusts in the Clerk's Ward.
Modron Maze Constructs Edit
- See Modron Maze
Evil Wizard Construct Edit
The Evil Wizard construct was a drone in the modron cube. After achieving sentience, it attempted to overthrow the modron in charge. A fail-safe activated that sealed the construct in stasis until it was later awakened by the Nameless One.
High Threat Construct Edit
These are the more powerful constructs that inhabit the modron maze. They are capable of dealing out a large amount of damage and can be rather dangerous because they are almost always found in groups of three or four.
Medium Threat Construct Edit
These constructs pose more danger than their more lightweight counterparts, but are not quite as dangerous as High Threat constructs.
Low Threat Construct Edit
Lightweight drones, these constructs are not as dangerous as some of the other constructs, and don't pose much of a threat.