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Crises are scripted events, perilous situations in Torment: Tides of Numenera that involve some sort of time pressure, and sometimes, but not always, combat. Crises can be solved through combat, but there are many other ways to tackle them.
Crises will:
- Integrate narrative elements into otherwise typical combats.
- Emulate tabletop encounters.
- Be handcrafted, quality encounters.
- Provide tactical, turn-based gameplay.
- (Mostly) Not require a reload on failure.
Gameplay[]
A crisis is turn-based, consisting of several rounds broken down into individual character turns.
Each turn, the party members have the opportunity to make a Movement, and use an Action. Characters can sacrifice their action in order to move twice.
The order of the turns depends on each character's initiative.