Torment Wiki
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{{Infobox area
#REDIRECT [[Curst in Carceri]]
 
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|name =
[[Category:Redirect]]
 
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|image =File:Curst_gone.jpg
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|caption =
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|type = Outdoor location
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|id = AR0800
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|level =
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|location = [[Curst]], [[Outlands]]
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|inhabitants =
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|factions =
 
|exits = [[Curst in Carceri]]
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}}
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'''Cust is gone''' when [[the Nameless One]] and his party returns after visiting [[Baator]].
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In all the [[Outlands]], even [[Sigil]], belief is made manifest. Next to the Outer Planes, the Outlands themselves are susceptible to the power of belief. [[Trias]], who has been revealed to be the Betrayer, has made of [[Curst]], which was already a town of discord, skullduggery, vengeance and betrayal, a place of fear and rampant violence as well, which was enough to change its nature, and move it physically into the Plane of [[Carceri]].
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== Inhabitants ==
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Everyone and everything might be gone, through the gate to Carceri, but if the Nameless One completed [[Mar]]'s quest chain from the [[Northwestern Area]] of the [[Hive]] back in [[Sigil]], concerning [[Ornate Box|Moridor's Box]], the banished fiend inside might be found here, around (X=950 Y=1960).
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== Exits ==
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*Gate to [[Curst in Carceri]] (X=2150 Y=1820)
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== Map ==
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To view X, Y coordinates in-game, press L.
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Click the map to enlarge it.
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[[File:Curst_gone_map.jpg|thumb|700px]]
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<br style="clear:both;">
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== Items ==
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Crate (X=3410 Y=2180)
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*9 [[Copper Commons]]
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*[[Cockroach Charm]]
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Crate (X=3700 Y=2020)
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*[[Silver Bracelet]]
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Buried barrel (X=2900 Y=2310)
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*14 Copper Commons
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*[[Blood Charm]]
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Crate (X=3560 Y=2280)
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*6 Copper Commons
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*[[Blood Fly Charm (Abishai)]]
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== Walkthrough ==
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<center>Previous [[:Category:Area|Area]]:<br>The <big>[[Pillar of Skulls]]</big>, [[Baator#Return to Baator|Return to Baator]], and [[Outlands#Return to Baator|Return to Baator]] <big>'''[[Baator]]'''</big><br>Next Area:<br>Curst in <big>[[#Carceri|Carceri]]</big>, then '''[[Curst Administration]]''' in Carceri</center>
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[[File:Box Fiend Carceri.JPG|thumb|350px|In the middle of combat, TNO felt it was of vital importance to literally run from his pictured position, all the way around the Gate stanchion to the portal, to chat with the skulls. In this area, avoiding and escaping from dialogue can be as important as escaping from the Fiend from Moridor's Box]]
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Matt Simpson's FAQ, from which the title of this article also comes, took the high road and left this joke unused: You remember [[Curst]] as someplace...probably not all that nice. But since you were last here, the place has ''really'' gone to hell.
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Rubble, probably, strewn across the ground in this area with a name that sounds like a working title; the only remaining structure is the Gate to Carceri where [[Kiri]] and [[An'izius]] stood. But this is the Outer Planes where anything can happen and usually does, and the cracked mud is still here. Perhaps all the buildings just slid into Carceri, and the rocks on the ground are a light sprinkling of rocks from wandering boulder clouds.
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The [[fiend]] from [[Moridor's Box]] is here, if [[The Nameless One]] completed [[Mar]]'s quest chain. The Nameless One teaming up with [[Annah]] to backstab him and then run and hide again will make not short work of him, but safe.
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Presumably because there are no NPCs in Curst Gone, that are the usual best indications of how to proceed, there is instead a code to make TNO, or other party members if he is not there, run up to the center of the Gate to Carceri architecture, so that the Gate skulls can talk to him. This will interfere with running and stealthing, so give the Gate a wide berth. Obviously the escape path should avoid the main party, or the Fiend will get to engage them, negating the best part of the stealth [[terms#T|tactic]]: [[Damage Control]]. Problems with either the stealth fight or a frontal assault should be addressed with the Pause button, which gives extra time to assign movement and other commands. The Fiend gives 500,000 XP when defeated, and drops 1000 Copper and the [[Aegis of Torment]] ring, with +3 [[Con]], +15 [[terms#H|HP]], and +3 AC.
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Have a little chat with the Gate to Carceri and teleport to Carceri
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* 21 [[Int]]: ''"Is it just me, or are there far too many talking, disembodied heads around these days?"'' - gives 3000 XP. Morte probably understands TNO to have meant that those heads should have their wish to have their bodies back
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<center>Next Area:<br>'''[[#Carceri|Curst in Carceri]]'''</center>
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[[Category:Areas (PS:T)]]
 
[[Category:Curst]]
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[[Category:Outlands]]

Revision as of 20:51, 13 December 2016

Cust is gone when the Nameless One and his party returns after visiting Baator.

In all the Outlands, even Sigil, belief is made manifest. Next to the Outer Planes, the Outlands themselves are susceptible to the power of belief. Trias, who has been revealed to be the Betrayer, has made of Curst, which was already a town of discord, skullduggery, vengeance and betrayal, a place of fear and rampant violence as well, which was enough to change its nature, and move it physically into the Plane of Carceri.

Inhabitants

Everyone and everything might be gone, through the gate to Carceri, but if the Nameless One completed Mar's quest chain from the Northwestern Area of the Hive back in Sigil, concerning Moridor's Box, the banished fiend inside might be found here, around (X=950 Y=1960).

Exits

Map

To view X, Y coordinates in-game, press L.

Click the map to enlarge it.

Curst gone map


Items

Crate (X=3410 Y=2180)

Crate (X=3700 Y=2020)

Buried barrel (X=2900 Y=2310)

Crate (X=3560 Y=2280)

Walkthrough

Previous Area:
The Pillar of Skulls, Return to Baator, and Return to Baator Baator
Next Area:
Curst in Carceri, then Curst Administration in Carceri


Box Fiend Carceri

In the middle of combat, TNO felt it was of vital importance to literally run from his pictured position, all the way around the Gate stanchion to the portal, to chat with the skulls. In this area, avoiding and escaping from dialogue can be as important as escaping from the Fiend from Moridor's Box

Matt Simpson's FAQ, from which the title of this article also comes, took the high road and left this joke unused: You remember Curst as someplace...probably not all that nice. But since you were last here, the place has really gone to hell.

Rubble, probably, strewn across the ground in this area with a name that sounds like a working title; the only remaining structure is the Gate to Carceri where Kiri and An'izius stood. But this is the Outer Planes where anything can happen and usually does, and the cracked mud is still here. Perhaps all the buildings just slid into Carceri, and the rocks on the ground are a light sprinkling of rocks from wandering boulder clouds.

The fiend from Moridor's Box is here, if The Nameless One completed Mar's quest chain. The Nameless One teaming up with Annah to backstab him and then run and hide again will make not short work of him, but safe.

Presumably because there are no NPCs in Curst Gone, that are the usual best indications of how to proceed, there is instead a code to make TNO, or other party members if he is not there, run up to the center of the Gate to Carceri architecture, so that the Gate skulls can talk to him. This will interfere with running and stealthing, so give the Gate a wide berth. Obviously the escape path should avoid the main party, or the Fiend will get to engage them, negating the best part of the stealth tactic: Damage Control. Problems with either the stealth fight or a frontal assault should be addressed with the Pause button, which gives extra time to assign movement and other commands. The Fiend gives 500,000 XP when defeated, and drops 1000 Copper and the Aegis of Torment ring, with +3 Con, +15 HP, and +3 AC.

Have a little chat with the Gate to Carceri and teleport to Carceri

  • 21 Int: "Is it just me, or are there far too many talking, disembodied heads around these days?" - gives 3000 XP. Morte probably understands TNO to have meant that those heads should have their wish to have their bodies back
Next Area:
Curst in Carceri