The Dustmen, also known as "The Dead", are one of the largest and ubiquitous factions in Sigil, and for all that they are universally disdained, one of the most utilitarian. They are colloquially known as "Dusties".
- "Passions carry weight. As long as one clings to emotion they will be continually reborn into this life, forever suffering, never knowing the purity of True Death. To achieve True Death you must kill your passions and strip yourself of the need for sensation. When you achieve this you achieve peace, past the Eternal Boundary lies the peace all souls seek.?" - Dhall
Dustmen believe in the "True Death"; passion is an obstacle to true enlightenment, and life is an obstacle to removing passion; the trappings of life are meaningless and all should cleanse themselves of passion and ultimately life itself to achieve the nothingness of True Death. They believe that passion is what anchors souls to what they deem a 'false life', and force those too passionate to be reborn again and again, and one must divest themselves of it to escape the cycle.
The Dustmen are organized in five circles, the Fifth Circle being the lowest rank, comprised mostly of initiates, and the First Circle being the highest, including the ruling body of the faction.
The Dustmen run Sigil's Mortuary, where they passionlessly care for the dead, registering their names, embalming their bodies, interring or cremating the remains. As incentive to keep the streets clean, but mostly to gather as many dead as they can, they offer 3 coppers for any corpse sent their way. In an area as poor as the Hive slums, inhabitants jumped at the chance to become collectors, even given the unsavory nature of the work.
Among other means of furthering their goals are contracting to own the rights to recently deceased corpses through their Dead Contract, in order to raise them from the dead as zombies (and as they age, skeletons) to bolster their workforce. The Nameless One can sign away the rights to his corpse three times at the Gathering Dust Bar.
The Mortuary where this raising takes place is the first location in Torment, but throughout the rest of the game, it can be accessed by The Nameless One by three methods. First, The Nameless One (TNO) can ask the doorman outside the Mortuary to visit Deionarra's memorial chamber. Secondly, TNO can accede to Pox's request to feign death to enter (the Mortuary Area Quests). Finally, TNO can simply get himself killed, which will result in him waking up on the same slab he woke up on at the start of Torment.
Joining the FactionEdit
TNO can join their faction quite easily, by completing Norochj's the quests which are initiated through Emoric. Only the quest involving Soego, who was present before and suddenly vanishes, cannot be completed before encountering Pharod.