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:See [[List of Characters#Fall-From-Grace]] and [[Wikipedia:List of characters in Planescape: Torment#Fall-From-Grace]]
 
 
 
{{Infobox character
 
{{Infobox character
 
|caption=A contemplative and moody view of Fall-from-Grace which is not reflected overtly in the game.
 
|caption=A contemplative and moody view of Fall-from-Grace which is not reflected overtly in the game.
Line 6: Line 4:
 
| image = File:Fall from Grace full.jpg
 
| image = File:Fall from Grace full.jpg
 
| gender = Female
 
| gender = Female
| race = [[Succubus]] [[Wikipedia:Succubus|(WP)]]
+
| race = [[Succubus]]
 
| alignment = Lawful Neutral
 
| alignment = Lawful Neutral
| faction = [[Sensates]]
+
| faction = [[Sensate]]s
| class = [[Cleric]]
+
| class = [[Priest|Cleric]]
 
| health= Max +4 each level. Starts at ? HP
 
| health= Max +4 each level. Starts at ? HP
| level= 7+, [[Spells in Planescape:Torment#Priest spells|Priest spells]] [[Spells in Planescape:Torment#Priest 4|Level 4]]
+
| level= 7+, [[Spell#Priest spells|Priest spells]] [[Spell#Priest 4|Level 4]]
  +
| status =
| status = Priest (Cleric); [[Str]] 13, [[Int]] 16, [[Wis]] 16, [[Dex]] 16, [[Con]] 16, [[Chr]] 19
 
 
| location = [[Brothel for Slaking Intellectual Lusts]]
 
| location = [[Brothel for Slaking Intellectual Lusts]]
 
| voice = [[Wikipedia:Jennifer Hale|Jennifer Hale]]
 
| voice = [[Wikipedia:Jennifer Hale|Jennifer Hale]]
 
| creator = [[Chris Avellone]] [[Wikipedia:Chris Avellone|(WP)]], Eric Campenella
 
| creator = [[Chris Avellone]] [[Wikipedia:Chris Avellone|(WP)]], Eric Campenella
 
}}
 
}}
 
'''Fall-from-Grace''' is a succubus, one of the [[tanar'ri]], a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age. She is the proprietress of the [[Brothel for Slaking Intellectual Lusts]]. Fall-from-Grace is a [[alignment|Lawful Neutral]] character that can be recruited to [[The Nameless One]]'s party.
   
  +
== History ==
'''Fall-From-Grace''' is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age. She is the proprietress of the [[Brothel for Slaking Intellectual Lusts]].
 
 
One of thousands of children, Fall-from-Grace was sold by her mother, Red Shroud, to the [[baatezu]], the [[tanar'ri]]'s mortal enemies. After suffering years of mental torture, she was able to best her baatezu masters in a contest of innovation and won herself her freedom
   
  +
== Personality ==
One of hundreds of children, Fall-from-Grace was sold by her mother, Red Shroud, to the [[Wikipedia:baatezu|baatezu]], the [[Wikipedia:tanar'ri|tanar'ri]]'s mortal enemies. After suffering years of mental torture, she was able to best her baatezu masters in a contest of innovation and won herself her freedom
 
 
Fall-from-Grace is a creature of contradictions. She is a [[Priest|cleric]] but worships no god. She is formed from pure [[chaos]] and [[evil]], but is [[lawful]] [[neutral]] with a good bent. She runs a [[Brothel for Slaking Intellectual Lusts]]. Perhaps the oddest of all, she is a beautiful [[succubus]], but is by all appearances chaste. While many in-game characters are quick to indicate her heritage and proclaim that she must have some sort of demonic and evil scheme, no such plot on her part is ever indicated. Although she can only inflict physical damage with her touch, she can also kill with a kiss. She cannot stand the feel of metal and is, therefore, unable to utilize any sort of weapons, a nod to the [[Tanar'ri]] traditional weakness to cold iron in D&D.
   
  +
== Recruiting Fall-from-Grace ==
Fall-From-Grace is a creature of contradictions. She is a [[Wikipedia:cleric (Dungeons and Dragons)|cleric]] but worships no god. She is formed from pure chaos and evil, but is (apparently) lawful neutral with a good bent. She runs a [[Brothel for Slaking Intellectual Lusts]] (a typo in the game, has the name as "Slating"). Perhaps the oddest of all, she is a beautiful [[Wikipedia:succubus|succubus]], but is by all appearances chaste. While many in-game characters are quick to indicate her heritage and proclaim that she must have some sort of demonic and evil scheme, no such plot on her part is ever indicated. Although she can only inflict physical damage with her touch, she can also kill with a kiss. She cannot stand the feel of metal and is, therefore, unable to utilize any sort of weapons, a nod to the common belief in mythology that magical beings can be harmed specific metal types; iron, silver, etc.
 
 
Grace joins the party at level seven, regardless of party level. She is the only available healer, starting with Level 4 and below [[Spell#Priest spells|Priest spells]]. Furthermore, she is the only party member, aside from The Nameless One, that is able to resurrect fallen party members.
 
Grace joins the party at level seven, regardless of party level. She is the only available healer, starting with [[Spells in Planescape:Torment#Priest 4|Level 4]] and below [[Spells in Planescape:Torment#Priest spells|Priest spells]]. Furthermore, she is the only party member, aside from The Nameless One, that is able to resurrect fallen party members.
 
   
 
[[File:Fall-from-Grace-equip.jpg|thumb|100px|left|Grace on the equip screen]]
 
[[File:Fall-from-Grace-equip.jpg|thumb|100px|left|Grace on the equip screen]]
Fall-From-Grace can be found during the mid-game at her [[Brothel for Slaking Intellectual Lusts]] in the [[Clerk's Ward]]. The Nameless One requires a relatively high amount of intelligence and charisma to convince Grace to leave her brothel to journey with him to the other planes. While the conversations with [[Dak'kon]] and [[Annah]] and [[Ignus]] after they join all expand on or resolve aspects of those characters' lives, the conversation with Grace leads to revelations about [[Morte]]. She mentions that he has the smell of [[Wikipedia:Baator|Baator]] about him, and is skeptical that he is a [[Wikipedia:Mimir (Dungeons and Dragons)|Mimir]]. Questioning Morte about this gives him upgrades. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the [[Hive#Marketplace|Hive Marketplace]].
+
Fall-from-Grace can be found during the mid-game at her [[Brothel for Slaking Intellectual Lusts]] in the [[Clerk's Ward]]. If the Nameless One has a relatively high amount of [[intelligence]] and [[charisma]], it will be easy to convince Grace to leave her brothel to journey with him to the other planes. Lower stats will require following along and exploring more of her dialogue to achieve that.
  +
  +
While the conversations with [[Dak'kon]] and [[Annah]] and [[Ignus]] after they join all expand on or resolve aspects of those characters' lives, the conversation with Grace leads to revelations about [[Morte]]. She mentions that he has the smell of [[Baator]] about him, and is sceptical of his claims of being a [[Mimir]]. Questioning Morte about this gives him upgrades. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the [[Marketplace Area|Hive Marketplace]].
  +
 
Grace is a member of the [[Society of Sensation]] and is also a potential love interest for The Nameless One. The quest is fulfilling from a role-playing aspect, although the lethality of her kiss prevents a more physical relationship. (If The Nameless One's [[Wisdom]] is low enough, the player should have access to an option to kiss her during a dialogue branch after she joins the party. The results are predictably lethal).
   
  +
== Stats ==
Grace is a member of the Society of [[Sensates]] and is also a potential love interest for The Nameless One. The quest is fulfilling from a role-playing aspect, although the lethality of her kiss prevents a more physical relationship. (If The Nameless One's Wisdom is low enough, the player should have access to an option to kiss her during a dialogue branch after she joins the party. The results are predictably lethal).
 
  +
{| class="article-table article-table-selected" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
  +
! scope="col" |
  +
! scope="col" |HP
  +
! scope="col" |AC
  +
! scope="col" |THAC0
  +
! scope="col" |STR
  +
! scope="col" |DEX
  +
! scope="col" |CON
  +
! scope="col" |INT
  +
! scope="col" |WIS
  +
! scope="col" |CHA
  +
|-
  +
|Initial
  +
|42/42
  +
|2
  +
|16
  +
|13
  +
|16
  +
|16
  +
|16
  +
|16
  +
|19
  +
|}
   
  +
== Skills ==
[[Fall-from-Grace]] has Lore skill as her specialization and can identify many magical items, reducing the need for [[Identify]] spells, paying 100 [[Copper commons]] to merchants, or the [[Charm of Infinite Recall]].
+
Fall-from-Grace has Lore skill as her specialization and can identify many magical items, reducing the need for [[Identify]] spells, paying 100 [[Copper commons]] to merchants, or the [[Charm of Infinite Recall]].
   
 
Grace can be questioned about the other party members in a similar way to the possessed club weapon [[The Justifier]] and the now-undead companion of a previous incarnation of [[The Nameless One]], [[Xachariah]].
 
Grace can be questioned about the other party members in a similar way to the possessed club weapon [[The Justifier]] and the now-undead companion of a previous incarnation of [[The Nameless One]], [[Xachariah]].
 
{{Wikipedia|List of characters in Planescape: Torment#Fall-From-Grace}}
 
   
 
== Autoheal ==
 
== Autoheal ==
Line 48: Line 74:
 
The optimal activity for Grace, (admittedly not always possible; defaulting to manual or even AI control) is to be a decoy, a form of [[Crowd Control]], which after all is the best kind of [[damage control]]; why heal damage when you can prevent it? With the game pausable at any time by right-clicking, it is fairly easy to learn where she can be directed to go to attract melee enemies' attention without being damaged, leading them away from ongoing melee battles. She will thus be occupied fully and her [[terms#AI|AI]] will not engage; what is normally a drawback, that her healing has a [[terms#Cooldown|cooldown]], then becomes an advantage, as the player has time to assume manual control.
 
The optimal activity for Grace, (admittedly not always possible; defaulting to manual or even AI control) is to be a decoy, a form of [[Crowd Control]], which after all is the best kind of [[damage control]]; why heal damage when you can prevent it? With the game pausable at any time by right-clicking, it is fairly easy to learn where she can be directed to go to attract melee enemies' attention without being damaged, leading them away from ongoing melee battles. She will thus be occupied fully and her [[terms#AI|AI]] will not engage; what is normally a drawback, that her healing has a [[terms#Cooldown|cooldown]], then becomes an advantage, as the player has time to assume manual control.
   
  +
== Conversations ==
== Animation and voice files ==
 
  +
{{main|Fall-from-Grace/Conversation}}
In addition to unique fighting moves, each character has their own running animation, 'breathing' animation, and intermittent 'fidget' animation.
 
  +
Fall-from-Grace, like all the other party members, can have interesting conversations about various topics with [[the Nameless One]].
   
  +
There are experience and alignment adjustments to be gained through these conversations, and some conversation options lead to a change in her morale.
All characters have at least one 'selection' response, and at least one 'command confirmation' response. Most have a 'miss' comment, and a 'critical hit' comment. They have an appeal when they are at very low HP, less than 15%, and when they die. And they all have a 'level up' comment.
 
 
After a period of no activity by the player with mouse or keyboard, characters will randomly speak 'bored' pronouncements. They will occasionally speak dialogue expressing their mood or sentiments, particularly in relation to other [[:Category:Companions|companions]], or a particular location. And they will engage in conversations with certain of their fellow party members.<ref name=Sound>http://www.shsforums.net/topic/40799-comprehensive-analysis-of-sound-files/ Comprehensive Analysis of Sound Files, Stickied thread started by Qwinn, May 25 2009 12:22 AM, Spellhold Studios</ref>
 
   
 
== Animation and dialogue ==
  +
{{main|Fall-from-Grace/Banter}}
 
In addition to unique fighting moves, each character has their own running animation, 'breathing' animation, and intermittent 'fidget' animation.
 
* 'Fidget' animation: Grace stretches her right arm upwards, and her wings swing to the front, unfurling slightly
 
* 'Fidget' animation: Grace stretches her right arm upwards, and her wings swing to the front, unfurling slightly
* 'Bored' pronouncement: ''"Is everyone ready to go?"''
 
* Selection: ''"Yes?"'', ''"I'm listening"''.
 
* Command: ''"It shall be done."''
 
* Critical Miss: ''"I'm a little out of practice, it seems."''. Critical Hit: ''"Playtime is over"''
 
* Appeal: ''"I fear I've been wounded."'' Death: (bugged, fixed in Fixpack 4.0) ''"Forgive me."''
 
* Level Up: ''"Experience has increased my skills."''
 
* Moody: Location: [[Modron Maze]] (although it might as easily be applied to [[Nordom]]): ''"What a curious construct this is."'' Location: [[The Hive]] (daytime): ''"There is much to be learned from all parts of society."'' Location: [[Lower Ward]]: ''"The air is quite... bracing here"''
 
   
 
All characters have at least one 'selection' response, and at least one 'command confirmation' response. Most have a 'miss' comment, and a 'critical hit' comment. They have an appeal when they are at very low HP, less than 15%, and when they die. And they all have a 'level up' comment.
   
 
After a period of no activity by the player with mouse or keyboard, characters will randomly speak 'bored' pronouncements. They will occasionally speak dialogue expressing their mood or sentiments, particularly in relation to other [[:Category:Companions (PS:T)|companions]], or a particular location. And they will engage in conversations with certain of their fellow party members.<ref name=Sound>http://www.shsforums.net/topic/40799-comprehensive-analysis-of-sound-files/ Comprehensive Analysis of Sound Files, Stickied thread started by Qwinn, May 25, 2009 12:22 AM, Spellhold Studios</ref>
* Interactive dialogue:
 
:* With [[Annah]]:
 
::Grace: ''"Annah, were you raised in [[The Hive]]?"'' Annah: ''"Mind yer own business, Succubus, I've nothin' to say to ya."'' Grace: ''"Very well, then."''
 
::Annah: ''"So... how long will you be travelling with us, Succubus?"'' Grace: ''"As long as I am permitted, I suppose."'' Annah: ''"Well, yer not permitted. I don't trust ye."''
 
::Annah: ''"So, uh, when are ya headin' back to yer knockin' shop, Succubus?"'' Grace: ''"I don't know if I will be going back."'' Annah: ''"Well...? It's where ye belong, so maybe ye should!"''
 
::Annah: ''"Yeh better watch yerself Succubus. You step outta line, start huntin' for souls, yeh'll catch me blades."'' Grace: ''"I'll be careful. I assure you I have no such hungers."' Annah: ''"Well, I would take yeh at your word, but since ye succubi are all perfumed, lying harlots, I won't."'' Grace: ''"Very well, then."
 
::Annah: ''"I donnae trust that succubus. She's a fiend, so she is! They're all a-like, waiting for yeh tae to drop yer guard before sinking her teeth into yer neck. Don't ye be takin' yer eye off that fat slat, or she'll turn on ya faster than yeh can blink. All fiends are like that, so they are."'' Grace: ''"Not all of us, Annah. I would encourage you to be more open minded. You have fiend blood as well and you have many good qualities."'' Annah: ''"You just keep away from me. Fact, maybe you should keep away from all of us."''
 
::Annah: ''"I've had enough o' you and her. Go on, travel with her then, if ye like her company, I'll have nothin' more to do with ye."'' Grace: ''"Annah, jealousy is a two-edged blade. If you kee-"'' Annah: ''"Jealous? I'm not jealous! I don't even know how to spell jealous. I just don't trust ye... and none of us do!"''
 
::Annah: ''"How much longer are ye gonna be draggin' yerself with us, Succubus?"'' Grace: ''"Annah, look, we should-"'' Annah: ''"Oh don't you, 'Annah look' me, ya black hearted harlot, I'll carve yeh, so I will! Always puttin' on yer airs with yer fine clothes and yer nose up in the air -- I've had enough of yeh! Yeh can burn for all I care!"''
 
::Grace: ''"Annah, perhaps we should talk."'' Annah: ''"I've got nothin' to say to ye, succubus"'' Grace: ''"Very well, then."''
 
 
:* With [[Dak'kon]]:
 
::Grace: ''"Your combat skills are most impressive, Dak'kon."'' Dak'kon: ''"They are but specks upon [[Zerthimon]]'s path"''
 
::Grace: ''"Your mastery of discipline is impressive, Dak'kon."'' Dak'kon: ''"In the eyes of Zerthimon, I am nothing."'' Grace: ''"Surely you are being too harsh on yourself."'' Dak'kon: ''"A long road must I still travel. This is but the beginning."''
 
 
:* With [[Morte]]:
 
::Grace: ''"Your verbal skills are quite potent. I should have you spend some time at the Brothel when we get back."'' Morte: ''"Oh, the Gods are merciful!"''
 
::Grace: ''"Morte, I must confess, I'm curious as to how you became a floating skull."'' Morte: ''"It's a long story involving the head of Vecna. I don't want to talk about it."'' Grace: (amused) ''"That was you?"''
 
::Grace: ''"I'm curious, what happened to your body?"'' Morte: ''"Me? I'm the head of [[Wikipedia:Vecna|Vecna]]"''
 
 
:* With [[Nordom]]:
 
::Grace: ''"You know, Nordom, you are perhaps the cutest little rogue modron I have ever encountered."'' Nordom: ''"'Cutest' is a subjective term. I prefer the designation 'fearsome cubed warrior'."'' Grace: ''"Of course! That's why you're so cute."''
 
::Grace: ''"Nordom, you're a quadrone Modron, correct? Where are your wings?"'' Nordom: ''"Where once there were two wings, there are now two arms. I do not know why I lost my wings."'' Grace: ''"It's like you're a little fallen angel."'' Nordom: ''"The theme of 'falling from grace with one's people' coupled with my loss of wings is something that I had perceived and catalogued. I have observed it mirrored in many individuals that I interact with.'' (probable reference to [[Trias]])
 
::Nordom: ''"Attention: Fall-From-Grace. Do you exert optical gravity?"'' Grace: ''"Pardon me?"'' Nordom: ''"I have perceived you exert a field that forces others to follow you with their eyes. They lack the muscle control to turn away."'' Grace: ''"Why Nordom, are you trying to court me?"'' Nordom: ''"It was not my intention to initiate legal action against you."''
 
::Grace: ''"Nordom, are you speaking to your crossbows?"'' Nordom: ''"I am not speaking to them, I am listening to them. They were submitting queries as to when they will get to shoot something."''
 
::Grace: ''"Nordom, how does it feel to be separated from the Source, from other modrons?"'' Nordom: ''"Once I was 'one'. Now I am 'one', but it is a smaller, louder 'one'."'' Grace: ''"It seems you and Morte have much more in common than I first thought."''
 
::Nordom: ''"Attention: Fall-From-Grace. I wish to address your body."'' Grace: ''"Pardon me?"'' Nordom: ''"Your body. Your form. Your reason for selecting it. Why?"'' Grace: ''"Why... I suppose I find it comforting. Besides, I rather like the wings."'' Nordom: ''"It would be more practical for you to assume the form of a modron. It is 13.27% more efficient. Give or take +5.2%."''
 
::Nordom: "''I estimate Fall-from-Grace to be found attractive by the male sex of 321,423 separate species. Give or take five''." Grace: "''Oh? Does that include modrons?''" Nordom: "''I am no longer able to answer that question. I do not know.''"
 
 
:* With [[Vhailor]]:
 
::Vhailor: ''"Is your piousness atonement for your sins against mortals, succubus?"'' Grace: ''"Such sins break no tan'arri law, Vhailor. My path is my own, and one of free choice, not punishment."''
 
 
Despite the fact that Annah is intimidated by her and shows her no affection, Grace's reaction to Annah dying ("Not Annah!") is more emotional than her reaction to other party member deaths
 
 
As a spell caster, Fall-from-Grace has spellcasting voice files: ''"May my faith lend me strength."'' and ''"Shiahwasey"'' (pronounced shee'ah wah-say', and sounds great, but is a reference to no earthly language)
 
 
Shiawase is derivative from Japanese "Happiness".
 
 
Characters also have 'Inventory full', 'Encumbered, cannot run', 'Encumbered, cannot move', 'Bash success', 'Bash fail', 'Target immune to weapon', a comment when they leave the party, a statement when approached again after they have been removed from the party, and a greeting when they rejoin the party<ref name=Sound/>
 
 
Fall-from-Grace has a file that activates if the player attempts to remove her "Touch" weapon: ''"Watch the hands, sir."''
 
 
All characters have files for when the player repeatedly selects them (such as hitting the number keys over and over): ''"Try to arise over the merely carnal and see the universe for more than it is."'', ''"Please, sir. Watch yourself."'', ''"I'm trying to concentrate here."'', ''"Hmph. Simple minds, simple pleasures."''
 
 
There are many files that were created for the game and never used, files that are in the game engine and were never used, and files that were not implemented at release but have been restored by patches.
 
   
 
== Nine students ==
 
== Nine students ==
  +
[[File:Grace_concept_art.jpg|thumb|Concept art for Fall-from-Grace]]
[[File:Vrischika.jpg|thumb|300px|Fall-from-Grace, left, in [[Vrischika]]'s [[Curiosity Shop]]. Left to right: [[Annah]], [[Morte]], [[Dak'kon]], [[The Nameless One]] and Vrischika]]
 
 
{{main|Nine students}}
 
{{main|Nine students}}
TNO must find Grace's ten students before she will travel with him
+
TNO must find Grace's ten students before she will travel with him.
 
   
 
Nine students that all start in their rooms on the outer edge of a circular hallway. Use the L key to find the location numbers
 
Nine students that all start in their rooms on the outer edge of a circular hallway. Use the L key to find the location numbers
Line 125: Line 102:
 
* Dolora roams the middle of the brothel. 18 [[Int]] to get the best rewards from her game and debate.
 
* Dolora roams the middle of the brothel. 18 [[Int]] to get the best rewards from her game and debate.
 
* Kimasxi Adder-Tongue 2500, 1340
 
* Kimasxi Adder-Tongue 2500, 1340
* Yves 2030, 1590. Grace does not have a tale to tell her after she joins, but the rest of the [[:Category:Companions|companions]] do
+
* Yves 2030, 1590. Grace does not have a tale to tell her after she joins, but the rest of the [[:Category:Companions (PS:T)|companions]] do
 
* Kessai-Serris
 
* Kessai-Serris
   
One trip outside the Brothel into the [[Lower Ward]] (optional), [[Clerk's Ward]], [[The Civic Festhall]], the [[Museum]], and the [[Curiosity Shop]] can suffice, see [[Nine students]]:
+
One trip outside the Brothel into the [[Lower Ward]] (optional), [[Clerk's Ward]], the [[Civic Festhall]], the [[Art and Curio Galleria]], and the [[Curiosity Shop]] can suffice, see [[Nine students]]:
 
== Citations ==
 
{{reflist}}
 
   
  +
== References ==
  +
<references />
 
{{Companions}}
 
[[de:Grace]]
 
[[de:Grace]]
[[Category:Characters]]
+
[[Category:Companions (PS:T)]]
[[Category:Clerics]]
 
[[Category:Companions]]
 
 
[[Category:Succubi]]
 
[[Category:Succubi]]
 
[[Category:Sensates]]
 
[[Category:Sensates]]
 
[[Category:Priests]]
  +
[[Category:Characters (PS:T)]]
  +
[[Category:Tanar'ri]]

Revision as of 16:53, 3 July 2020

Fall-from-Grace is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age. She is the proprietress of the Brothel for Slaking Intellectual Lusts. Fall-from-Grace is a Lawful Neutral character that can be recruited to The Nameless One's party.

History

One of thousands of children, Fall-from-Grace was sold by her mother, Red Shroud, to the baatezu, the tanar'ri's mortal enemies. After suffering years of mental torture, she was able to best her baatezu masters in a contest of innovation and won herself her freedom

Personality

Fall-from-Grace is a creature of contradictions. She is a cleric but worships no god. She is formed from pure chaos and evil, but is lawful neutral with a good bent. She runs a Brothel for Slaking Intellectual Lusts. Perhaps the oddest of all, she is a beautiful succubus, but is by all appearances chaste. While many in-game characters are quick to indicate her heritage and proclaim that she must have some sort of demonic and evil scheme, no such plot on her part is ever indicated. Although she can only inflict physical damage with her touch, she can also kill with a kiss. She cannot stand the feel of metal and is, therefore, unable to utilize any sort of weapons, a nod to the Tanar'ri traditional weakness to cold iron in D&D.

Recruiting Fall-from-Grace

Grace joins the party at level seven, regardless of party level. She is the only available healer, starting with Level 4 and below Priest spells. Furthermore, she is the only party member, aside from The Nameless One, that is able to resurrect fallen party members.

Fall-from-Grace-equip

Grace on the equip screen

Fall-from-Grace can be found during the mid-game at her Brothel for Slaking Intellectual Lusts in the Clerk's Ward. If the Nameless One has a relatively high amount of intelligence and charisma, it will be easy to convince Grace to leave her brothel to journey with him to the other planes. Lower stats will require following along and exploring more of her dialogue to achieve that.

While the conversations with Dak'kon and Annah and Ignus after they join all expand on or resolve aspects of those characters' lives, the conversation with Grace leads to revelations about Morte. She mentions that he has the smell of Baator about him, and is sceptical of his claims of being a Mimir. Questioning Morte about this gives him upgrades. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the Hive Marketplace.

Grace is a member of the Society of Sensation and is also a potential love interest for The Nameless One. The quest is fulfilling from a role-playing aspect, although the lethality of her kiss prevents a more physical relationship. (If The Nameless One's Wisdom is low enough, the player should have access to an option to kiss her during a dialogue branch after she joins the party. The results are predictably lethal).

Stats

HP AC THAC0 STR DEX CON INT WIS CHA
Initial 42/42 2 16 13 16 16 16 16 19

Skills

Fall-from-Grace has Lore skill as her specialization and can identify many magical items, reducing the need for Identify spells, paying 100 Copper commons to merchants, or the Charm of Infinite Recall.

Grace can be questioned about the other party members in a similar way to the possessed club weapon The Justifier and the now-undead companion of a previous incarnation of The Nameless One, Xachariah.

Autoheal

The AI governing Grace's healing can be turned off, (and attack can be turned back on for the other characters? confirm and explain). This is not recommended, see below. The AI may lead her to rush forward into combat to heal others, and thus expose herself to attack.

The AI pauses for a short time between characters becoming damaged and healing. It will only heal with the lowest available spell, when the target is significantly more damaged than the spell will heal. Even at her starting level, this not only means that characters are not fully healed, but as the lower level spells are used up, they can be very poorly healed, using only the AI. The player must choose between leaving them unhealed, effectively lowering the party's HP max by a large value, or Overkill, that is to say, using more power than is necessary, wasting heal points.

It is not recommended to turn off AI, and it is not recommended to let Grace heal either. The player should manually choose the highest spells that can be used without overkill.

Kiting

Main article: Kiting

The optimal activity for Grace, (admittedly not always possible; defaulting to manual or even AI control) is to be a decoy, a form of Crowd Control, which after all is the best kind of damage control; why heal damage when you can prevent it? With the game pausable at any time by right-clicking, it is fairly easy to learn where she can be directed to go to attract melee enemies' attention without being damaged, leading them away from ongoing melee battles. She will thus be occupied fully and her AI will not engage; what is normally a drawback, that her healing has a cooldown, then becomes an advantage, as the player has time to assume manual control.

Conversations

Main article: Fall-from-Grace/Conversation

Fall-from-Grace, like all the other party members, can have interesting conversations about various topics with the Nameless One.

There are experience and alignment adjustments to be gained through these conversations, and some conversation options lead to a change in her morale.

Animation and dialogue

Main article: Fall-from-Grace/Banter

In addition to unique fighting moves, each character has their own running animation, 'breathing' animation, and intermittent 'fidget' animation.

  • 'Fidget' animation: Grace stretches her right arm upwards, and her wings swing to the front, unfurling slightly

All characters have at least one 'selection' response, and at least one 'command confirmation' response. Most have a 'miss' comment, and a 'critical hit' comment. They have an appeal when they are at very low HP, less than 15%, and when they die. And they all have a 'level up' comment.

After a period of no activity by the player with mouse or keyboard, characters will randomly speak 'bored' pronouncements. They will occasionally speak dialogue expressing their mood or sentiments, particularly in relation to other companions, or a particular location. And they will engage in conversations with certain of their fellow party members.[1]

Nine students

Grace concept art

Concept art for Fall-from-Grace

Main article: Nine students

TNO must find Grace's ten students before she will travel with him.

Nine students that all start in their rooms on the outer edge of a circular hallway. Use the L key to find the location numbers

  • Juliette 500, 1330
  • Vivian 1400, 1325 / left side
  • Nenny 300, 950 is the main witness, to whom TNO will return often to advance the quest. TNO allowing her to vent her frustrations does not hurt a bit
  • Ecco 580, 560. She will not communicate at all at first; will use sign language after speaking with Dolora
  • Marissa 2050, 330.
  • Dolora roams the middle of the brothel. 18 Int to get the best rewards from her game and debate.
  • Kimasxi Adder-Tongue 2500, 1340
  • Yves 2030, 1590. Grace does not have a tale to tell her after she joins, but the rest of the companions do
  • Kessai-Serris

One trip outside the Brothel into the Lower Ward (optional), Clerk's Ward, the Civic Festhall, the Art and Curio Galleria, and the Curiosity Shop can suffice, see Nine students:

References

  1. http://www.shsforums.net/topic/40799-comprehensive-analysis-of-sound-files/ Comprehensive Analysis of Sound Files, Stickied thread started by Qwinn, May 25, 2009 12:22 AM, Spellhold Studios
Companions
Annah | Dak'kon | Fall-from-Grace | Ignus | Morte | Nordom | Vhailor