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Ice Knife is a 2nd Level Mage Spell that throws ice daggers at the enemy.

"Daggers of ice can be conjured that not only strike the intended target but can spread cold as ice in water."

Effects[]

This spell fires a magical ice dagger at a target. The caster must successfully hit with his normal missile attack roll. A successful hit causes 2-8 pts. of damage per dagger. When the ice knife strikes a solid object or a creature, the knife shatters, releasing a wave of numbing cold. All creatures w/in a 5' radius must make a successful saving throw vs. paralyzation or suffer 1-4 pts. of cold damage and have a -2 penalty to their attack rolls. If the attack roll misses, the Ice Dagger will 'fall to the ground' 2 feet past (using the same trajectory that it originally took) the intended target. The Ice dagger will then remain on the ground for 2 seconds. If any creature touches this ice dagger during that time it will immediately shatter, and emit a cold wave (as above). If not, then after the elapsed time it will melt away. Finally, the caster gains 1 additional Ice Dagger for every 2 levels after 3rd level, for a maximum of 5 Daggers. The subsequent Daggers can be fired off by a subsequent 'click' on the same (or another) target.

Acquisition[]

This spell can be learnt from a Scroll of Ice Knife, which can be found:

Or bought from:

Shop Location Stock Markup
Cinder's Magic Shoppe Lower Ward 1 120%
Gaerien's Dead Looter Booty Dead Nations 1 120%
Kester the Distiller Inner Curst 1 125%
Lady Thorncombe Civic Festhall Unlimited 140%

Bug[]

  • If the Nameless One casts Ice Knife, his party members receive a permanent decrease to their THAC0 until they are killed or resurrected. This bug is fixed in Qwinn's Fixpack, affecting only enemies, as intended.[1]

References[]

  1. Qwinn's PS:T Fixpack readme, detailing the list of fixes made to the game.
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