Many-as-One is the collective mind of thousands of Cranium Rats. It dwells in the Warrens of Thought, leading the rats there, especially in their war against the Dead Nations.
The Nameless One and his party can be taken to Many-as-One by Mantuok, or find the entrance himself. Many-as-One will not be as amiable if TNO kills rats in the Warrens.
Quest and conversation[]
If TNO has killed (unconfirmed number) of Cranium Rats before arriving, the collective will act more hostile and call him "murderer".
With 14+ intelligence TNO can wonder why the hive mind doesn't know his purpose here when they are supposed to be able to read minds. TNO can think of a name from a list of people from the Dead Nations and the Buried Village, and thinking of anyone other than the Silent King will prove Many-as-One wrong.
Regardless of how the conversation goes, it always ends the same way: the rat collective will demand that TNO kills their rival, the Silent King.
Once TNO has learnt the Silent King's secret, he can return to Many-as-One. The reward for either telling the truth or bluffing is 7500 XP.
The Nameless One can get a bonus reward and a memory only if the following conditions are true:
- Not having killed too many Cranium Rats in the Warrens
- Not bluffing by saying the Silent King is too powerful
- Not having told Acaste about the Silent King, which makes the ghouls destroy the Dead Nations
With 14+ wisdom, TNO gets 2000 XP for initiating the memory, with 13 or less, he gets 1000 XP.
The recovered memory, and the additional bonus XP it provides, depends on the Nameless One's class:
- Fighter: 1000 XP
- Thief: 2000 XP
- Mage: 2000 XP
Though The Nameless One remembers it a little differently depending on his current class, in all versions the memory is heavily implied to take place in Jangling Hiter, The City of Chains in Minauros, the Third Layer of Baator. During the memory, a previous incarnation of The Nameless One is chased through the city by creatures matching the description of Kytons, or chain devils. After defending against and killing one of them with class-based skills and attacks, the rest of them bind him in a web of chains, prompting The Nameless One to tear himself away from the memory.
No matter what The Nameless One tells Many-as-One of The Silent King, nor the outcome of the conversation, the hive mind will end the exchange by telling The Nameless One to leave and never return or face destruction.
Combat[]
Angering Many-as-One or trying to talk to it after completing the quest results in 40 Cranium Rats spawning 5 at a time while spells are thrown at the party. Many-as-One will eventually yield if enough of them are killed.
Bug: Occasional spells if the Nameless One remains in the area where the Many-as-One is would still happen in the original release. This has been fixed in the Enhanced Edition.
The initial rat representing Many-as-One has 32,000 HP and every resistance at 100% (per Jonathan Chang's guide) and so is nearly unkillable until the quest is done, and offers no special drops or story.
Alignment[]
- Evil, Chaotic: Telling Many-as-One about the Silent King if a vow has been made to Hargrimm not to reveal his fate. (Without the vow, no alignment change.)
- No alignment change for bluffing Many-as-One that the Silent King is too powerful.
Bug[]
- Many-as-One's rats still attack after it allows the Nameless One to leave peacefully. This is fixed in Qwinn's Fixpack, but Many-as-One won't be so tolerant if the Nameless One returns.[1]
References[]
- ↑ Qwinn's PS:T Fixpack readme, detailing the list of fixes made to the game.