Editing (section) Modron Maze 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h2 data-rte-spaces-before="1" data-rte-spaces-after="1"> Walkthrough </h2> <p data-rte-fromparser="true"><img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AModron%20Maze%20room1.JPG%7Cthumb%7C350px%7CThe%20Maze%20is%20always%20the%20same%20collection%20of%20rooms%20for%20each%20difficulty%3B%20what%20changes%2C%20when%20the%20difficulty%20is%20changed%20or%20the%20maze%20is%20reset%2C%20is%20which%20doors%20are%20open%5D%5D%22%2C%22title%22%3A%22Modron_Maze_room1.JPG%22%2C%22params%22%3A%7B%22alt%22%3A%22Modron%20Maze%20room1%22%2C%22thumbnail%22%3Atrue%2C%22caption%22%3A%22The%20Maze%20is%20always%20the%20same%20collection%20of%20rooms%20for%20each%20difficulty%3B%20what%20changes%2C%20when%20the%20difficulty%20is%20changed%20or%20the%20maze%20is%20reset%2C%20is%20which%20doors%20are%20open%22%2C%22width%22%3A350%2C%22captionParsed%22%3A%22The%20Maze%20is%20always%20the%20same%20collection%20of%20rooms%20for%20each%20difficulty%3B%20what%20changes%2C%20when%20the%20difficulty%20is%20changed%20or%20the%20maze%20is%20reset%2C%20is%20which%20doors%20are%20open%22%7D%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" alt="" src="https://vignette.wikia.nocookie.net/torment/images/7/7e/Modron_Maze_room1.JPG/revision/latest/scale-to-width-down/350?cb=20120902224601" width="350" height="221" class="image thumb withCaption" data-image-name="Modron Maze room1.JPG" data-image-key="Modron_Maze_room1.JPG" type="image" /> </p> <div class="placeholder placeholder-double-brackets" data-rte-instance="11615-3157542745df48c8f6dcbd" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BQuote%7C%5C%22...I%20feel%20like%20I%27m%20in%20a%20cuckoo%20clock...A%20cuckoo%2C%20cuckoo%20clock...%5C%22%7C%5B%5BMorte%5D%5D%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Quote%22%2C%22placeholder%22%3A1%2C%22spacesafter%22%3A%22%22%7D" contenteditable="false">​ <table class="cquote" data-rte-style="margin:auto;" style="margin:auto;" data-rte-attribs=" class=cquote style=margin:auto;"> <tr> <td data-rte-style="vertical-align: top; width:20px; font-size:36px; font-family:Times New Roman, serif; font-weight:bold; text-align:left; padding:3px;" style="vertical-align: top; width:20px; font-size:36px; font-family:Times New Roman, serif; font-weight:bold; text-align:left; padding:3px;" data-rte-attribs=" valign=top style=width:20px; font-size:36px; font-family:'Times New Roman', serif; font-weight:bold; text-align:left; padding:3px; " data-rte-spaces-before="1">“ </td><td data-rte-style="vertical-align: top; padding:3px;" style="vertical-align: top; padding:3px;" data-rte-attribs=" valign=top style=padding:3px; " data-rte-spaces-before="1">"...I feel like I'm in a cuckoo clock...A cuckoo, cuckoo clock..." </td><td data-rte-style="vertical-align: bottom; width:20px; font-size:36px; font-family:Times New Roman, serif; font-weight:bold; text-align:right; padding:3px;" style="vertical-align: bottom; width:20px; font-size:36px; font-family:Times New Roman, serif; font-weight:bold; text-align:right; padding:3px;" data-rte-attribs=" valign=bottom style=width:20px; font-size:36px; font-family:'Times New Roman', serif; font-weight:bold; text-align:right; padding:3px; " data-rte-spaces-before="1">” </td></tr> <tr> <td colspan="3" data-rte-style="padding-top:10px;" style="padding-top:10px;" data-rte-attribs=" colspan=3 style=padding-top:10px; " data-rte-spaces-before="1"><p data-rte-fromparser="true" data-rte-washtml="1" data-rte-style="font-size:smaller; text-align:right;" style="font-size:smaller; text-align:right;" data-rte-attribs=" style=font-size:smaller; text-align:right;"><cite data-rte-washtml="1" data-rte-style="font-style:normal;" style="font-style:normal;" data-rte-attribs=" style=font-style:normal;">—<a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Morte%22%2C%22link%22%3A%22Morte%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMorte%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Morte" title="Morte">Morte</a></cite></p> </td></tr></table>​</div> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1"> Accessing the maze </h3> <p data-rte-fromparser="true">To access the Maze, Use the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Modron%20Cube%22%2C%22link%22%3A%22Modron%20Cube%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BModron%20Cube%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Modron_Cube" title="Modron Cube">Modron Cube</a> after talking to the Modrons in the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Brothel%20for%20Slaking%20Intellectual%20Lusts%22%2C%22link%22%3A%22Brothel%20for%20Slaking%20Intellectual%20Lusts%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBrothel%20for%20Slaking%20Intellectual%20Lusts%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Brothel_for_Slaking_Intellectual_Lusts" title="Brothel for Slaking Intellectual Lusts">Brothel for Slaking Intellectual Lusts</a> about it. It can be bought from the Exotic items section of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Vrischika%22%2C%22link%22%3A%22Vrischika%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BVrischika%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Vrischika" title="Vrischika">Vrischika</a>'s <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Curiosity%20Shop%22%2C%22link%22%3A%22Curiosity%20Shop%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCuriosity%20Shop%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Curiosity_Shop" title="Curiosity Shop" class="mw-redirect">Curiosity Shop</a>, and turns out to be a figurine, an articulated model of a Modron. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The "Talk to Item" option opens up a dialogue box, with options to manipulate the figure's extremities. Do so in this order: </p> <ol><li>left knee </li><li>left wing </li><li>right wing </li><li>right arm </li></ol> <p data-rte-fromparser="true">The Modron figurine can be used again and again to gain access to the Maze thereafter; the whole procedure is simplified to one dialogue choice once the puzzle is first solved. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Any <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Portal%20Lens%22%2C%22link%22%3A%22Portal%20Lens%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPortal%20Lens%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Portal_Lens" title="Portal Lens">Portal Lens</a>, once <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22dropped%22%2C%22link%22%3A%22terms%23D%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bterms%23D%7Cdropped%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Terms#D" title="Terms" class="mw-redirect">dropped</a> as <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22loot%22%2C%22link%22%3A%22terms%23L%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bterms%23L%7Cloot%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Terms#L" title="Terms" class="mw-redirect">loot</a> from the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Evil%20Wizard%20Construct%22%2C%22link%22%3A%22Evil%20Wizard%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BEvil%20Wizard%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Evil_Wizard_Construct" title="Evil Wizard Construct" class="mw-redirect">Evil Wizard Construct</a> or other robot enemies, can teleport the party to various points in <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Sigil%22%2C%22link%22%3A%22Sigil%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSigil%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Sigil" title="Sigil">Sigil</a> and the Rubikon maze start point, and the Modron figurine can bring them back to the Maze. </p> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Control room </h3> <p data-rte-fromparser="true">Before the control room can be accessed, the robotic foes, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Low%20Threat%20Constructs%22%2C%22link%22%3A%22Low%20Threat%20Constructs%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BLow%20Threat%20Constructs%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Low_Threat_Constructs" title="Low Threat Constructs" class="mw-redirect">Low Threat Constructs</a>, are 500 XP each and die almost instantly. Once the 'dungeon' is set to Hard at the control room, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22High%20Threat%20Constructs%22%2C%22link%22%3A%22High%20Threat%20Constructs%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHigh%20Threat%20Constructs%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/High_Threat_Constructs" title="High Threat Constructs" class="mw-redirect">High Threat Constructs</a> are 4,000 XP, and that's not nearly enough. Setting it to hard is the only way to find the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Evil%20Wizard%20Construct%22%2C%22link%22%3A%22Evil%20Wizard%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BEvil%20Wizard%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Evil_Wizard_Construct" title="Evil Wizard Construct" class="mw-redirect">Evil Wizard Construct</a> and find <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Nordom%22%2C%22link%22%3A%22Nordom%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BNordom%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Nordom" title="Nordom">Nordom</a> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} --><img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AModron%20EWC.JPG%7Cthumb%7C350px%7C%5B%5BEvil%20Wizard%20Construct%5D%5D%20and%20%5B%5BHigh%20Threat%20Construct%5D%5D%20guards.%20Talking%20to%20the%20EWC%20is%20the%20only%20way%20to%20get%20Nordom%20to%20recognize%20%5B%5BThe%20Nameless%20One%5D%5D%20as%20his%20Director%20and%20gain%20his%20final%20upgrade%5D%5D%22%2C%22title%22%3A%22Modron_EWC.JPG%22%2C%22params%22%3A%7B%22alt%22%3A%22Modron%20EWC%22%2C%22thumbnail%22%3Atrue%2C%22caption%22%3A%22%5B%5BEvil%20Wizard%20Construct%5D%5D%20and%20%5B%5BHigh%20Threat%20Construct%5D%5D%20guards.%20Talking%20to%20the%20EWC%20is%20the%20only%20way%20to%20get%20Nordom%20to%20recognize%20%5B%5BThe%20Nameless%20One%5D%5D%20as%20his%20Director%20and%20gain%20his%20final%20upgrade%22%2C%22width%22%3A350%2C%22captionParsed%22%3A%22%3Ca%20_rte_dataidx%3D%5C%220015%5C%22%20href%3D%5C%22%5C%2Fwiki%5C%2FEvil_Wizard_Construct%5C%22%20title%3D%5C%22Evil%20Wizard%20Construct%5C%22%20class%3D%5C%22mw-redirect%5C%22%3EEvil%20Wizard%20Construct%3C%5C%2Fa%3E%20and%20%3Ca%20_rte_dataidx%3D%5C%220016%5C%22%20href%3D%5C%22%5C%2Fwiki%5C%2FHigh_Threat_Construct%5C%22%20title%3D%5C%22High%20Threat%20Construct%5C%22%20class%3D%5C%22mw-redirect%5C%22%3EHigh%20Threat%20Construct%3C%5C%2Fa%3E%20guards.%20Talking%20to%20the%20EWC%20is%20the%20only%20way%20to%20get%20Nordom%20to%20recognize%20%3Ca%20_rte_dataidx%3D%5C%220017%5C%22%20href%3D%5C%22%5C%2Fwiki%5C%2FThe_Nameless_One%5C%22%20title%3D%5C%22The%20Nameless%20One%5C%22%3EThe%20Nameless%20One%3C%5C%2Fa%3E%20as%20his%20Director%20and%20gain%20his%20final%20upgrade%22%7D%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" alt="" src="https://vignette.wikia.nocookie.net/torment/images/6/66/Modron_EWC.JPG/revision/latest/scale-to-width-down/350?cb=20120902224458" width="350" height="221" class="image thumb withCaption" data-image-name="Modron EWC.JPG" data-image-key="Modron_EWC.JPG" type="image" /> </p> <dl><dd>Guides on the net are in some small but significant ways mistaken about the nature of the trigger that shuts off the possibility of getting the first upgrade for Nordom. There are only two things to be concerned about: as the guides say, sort of, getting the Evil Wizard Construct to confess that he killed the previous Director, which is crucial to get the second upgrade, and <i>at some point, although it can be anytime</i>, talking to Nordom without both <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Morte%22%2C%22link%22%3A%22Morte%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMorte%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Morte" title="Morte">Morte</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Fall-from-Grace%22%2C%22link%22%3A%22Fall-from-Grace%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BFall-from-Grace%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Fall-from-Grace" title="Fall-from-Grace">Fall-from-Grace</a> in the party at the same time, to get the first. </dd></dl> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">The short trip to the control room is nothing much; the maze is set to 16 square rooms, in a four-by-four square, in the initial Easy mode, with <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Low%20Threat%20Construct%22%2C%22link%22%3A%22Low%20Threat%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BLow%20Threat%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Low_Threat_Construct" title="Low Threat Construct" class="mw-redirect">Low Threat Construct</a>. Setting it to Normal makes it 36 square rooms in a six-by-six square, with tougher but still fairly easy <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Medium%20Threat%20Construct%22%2C%22link%22%3A%22Medium%20Threat%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMedium%20Threat%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Medium_Threat_Construct" title="Medium Threat Construct" class="mw-redirect">Medium Threat Constructs</a> worth 1,000 XP. Setting the maze to Hard makes it 61 rooms, eight-by-eight, a double room for the boss, and single-sized Nordom's Room, through an army of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22High%20Threat%20Construct%22%2C%22link%22%3A%22High%20Threat%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHigh%20Threat%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/High_Threat_Construct" title="High Threat Construct" class="mw-redirect">High Threat Constructs</a> that can be defeated in reasonable time and attack slowly, but hit as hard as the 8,000 XP <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Larval%20Worm%22%2C%22link%22%3A%22Larval%20Worm%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BLarval%20Worm%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Larval_Worm" title="Larval Worm">Larval Worms</a> in <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Undersigil%22%2C%22link%22%3A%22Undersigil%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BUndersigil%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Undersigil" title="Undersigil">Undersigil</a>. Every time the maze difficulty is reset in the Engineering room, the doorways on each side of the rooms are opened or closed, making a maze with a different configuration. The entrance room past the unresponsive "Greeting" Modron is always one of the lower, southern row of eight rooms. <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} --><img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AModron%20Maze%20room2.JPG%7Cthumb%7Cleft%7C350px%7CThere%20are%20three%20designs%20of%20rooms%2C%20a%20room%20for%20%5B%5BNordom%5D%5D%2C%20and%20a%20double%20room%20for%20the%20Evil%20Wizard%2C%20within%20the%20maze.%20Outside%20of%20the%20maze%20is%20the%20Modron%20Foyer%2C%20and%20the%20Control%20Room%5D%5D%22%2C%22title%22%3A%22Modron_Maze_room2.JPG%22%2C%22params%22%3A%7B%22alt%22%3A%22Modron%20Maze%20room2%22%2C%22thumbnail%22%3Atrue%2C%22align%22%3A%22left%22%2C%22caption%22%3A%22There%20are%20three%20designs%20of%20rooms%2C%20a%20room%20for%20%5B%5BNordom%5D%5D%2C%20and%20a%20double%20room%20for%20the%20Evil%20Wizard%2C%20within%20the%20maze.%20Outside%20of%20the%20maze%20is%20the%20Modron%20Foyer%2C%20and%20the%20Control%20Room%22%2C%22width%22%3A350%2C%22captionParsed%22%3A%22There%20are%20three%20designs%20of%20rooms%2C%20a%20room%20for%20%3Ca%20_rte_dataidx%3D%5C%220026%5C%22%20href%3D%5C%22%5C%2Fwiki%5C%2FNordom%5C%22%20title%3D%5C%22Nordom%5C%22%3ENordom%3C%5C%2Fa%3E%2C%20and%20a%20double%20room%20for%20the%20Evil%20Wizard%2C%20within%20the%20maze.%20Outside%20of%20the%20maze%20is%20the%20Modron%20Foyer%2C%20and%20the%20Control%20Room%22%7D%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" alt="" src="https://vignette.wikia.nocookie.net/torment/images/f/ff/Modron_Maze_room2.JPG/revision/latest/scale-to-width-down/350?cb=20120902224626" width="350" height="221" class="image thumb alignLeft withCaption" data-image-name="Modron Maze room2.JPG" data-image-key="Modron_Maze_room2.JPG" type="image" /> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->Making a map of the maze is very helpful. It is recommended to save often here. The foes are tough, and the player may prefer to find Nordom before the Wizard Construct. Unless the party encounters the Wizard Construct and asks the Wizard about the fate of the previous Rubikon project Director, it is possible to miss upgrades. This information is required in order to convince <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Nordom%22%2C%22link%22%3A%22Nordom%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BNordom%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Nordom" title="Nordom">Nordom</a> that <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22The%20Nameless%20One%22%2C%22link%22%3A%22The%20Nameless%20One%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BThe%20Nameless%20One%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/The_Nameless_One" title="The Nameless One">The Nameless One</a> is the new director, after which he gains focus and confidence. This information can be obtained either before or after recruiting Nordom. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Both Nordom's Room and the boss lair will Autosave <u data-rte-washtml="1">going out of the room into the maze</u>, just as the Modron Foyer between the Maze and the Control Room does. The player can always rest in the Modron Foyer room, between the Control Room and the maze proper, and regain spells, particularly <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Fall-from-Grace%22%2C%22link%22%3A%22Fall-from-Grace%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BFall-from-Grace%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Fall-from-Grace" title="Fall-from-Grace">Fall-from-Grace</a>'s heal spells, which save on healing items. There is no easy way out of the maze without a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Portal%20Lens%22%2C%22link%22%3A%22Portal%20Lens%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPortal%20Lens%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Portal_Lens" title="Portal Lens">Portal Lens</a>, and unless the party is lucky enough to find one as loot, they must make it to the Wizard Construct and defeat it; it always drops one, along with a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Mechanus%27%20Cannon%22%2C%22link%22%3A%22Mechanus%27%20Cannon%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMechanus%27%20Cannon%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Mechanus%27_Cannon" title="Mechanus' Cannon">Mechanus' Cannon</a> scroll. To otherwise leave the maze, TNO must navigate back to the control room, and ask the Modron in charge about Rubikon's other capabilities, to which the Modron will offer access to a portal lens. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The enemies may respawn every time the party leaves Rubikon, until the Wizard Construct is defeated. Or the enemies may not respawn, but the layout of the maze may be altered instead. Killing the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Evil%20Wizard%20Construct%22%2C%22link%22%3A%22Evil%20Wizard%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BEvil%20Wizard%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Evil_Wizard_Construct" title="Evil Wizard Construct" class="mw-redirect">Evil Wizard Construct</a> may stop the enemies from respawning (evidence exists), and the maze from altering when the party teleports out (untested). Killing all the Constructs outside of the boss room also seems to stop respawning, but triggers maze reconfiguration instead. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The player may prefer to encounter Nordom before they encounter the boss enemy, or save before going into the boss' lair. The most straightforward way to do this is to save before going through any and all north doors (top right in isometric view) because that is the only kind of entrance that fits with the Evil Wizard's room, and always go through any west (left) doors, because Nordom's Room is also always the same layout. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Medium%20Threat%20Construct%22%2C%22link%22%3A%22Medium%20Threat%20Construct%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMedium%20Threat%20Construct%5D%5D%22%7D" data-rte-instance="11615-3157542745df48c8f6dcbd" href="/wiki/Medium_Threat_Construct" title="Medium Threat Construct" class="mw-redirect">Medium Threat Constructs</a> may attack without dialogue. </p><p /> <!-- Saved in parser cache with key torment:rte-parser-cache:2194 --> Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. Insert: – — … ° ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Sign your username: ~~~~ Wiki markup: {{}} | [] [[]] [[Category:]] #REDIRECT [[]] <s></s> <sup></sup> <sub></sub> <code></code> <blockquote></blockquote> <ref></ref> {{Reflist}} <references/> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ¹ ² ³ ½ ⅓ ⅔ ¼ ¾ ⅛ ⅜ ⅝ ⅞ ∞ ‘ “ ’ ” «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ View this template This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes