Torment Wiki
(Adding categories)
(Taunts)
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|imagewidth
 
|imagewidth
 
|caption = Morte, the floating skull
 
|caption = Morte, the floating skull
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|race = Human. Once.
 
|gender = Male
 
|gender = Male
|faction = None
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|faction = No faction. Chaotic Good alignment
  +
|level = Fighter starting Lvl 1
|status = Alive
 
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|status = [[Str]] 12, [[Int]] 13, [[Wis]] 9, [[Dex]] 16, [[Con]] 16, [[Chr]] 6
 
|location = [[Mortuary 2nd Floor]]
 
|location = [[Mortuary 2nd Floor]]
 
}}
 
}}
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''You are somewhat curious as to how he is able to float around.''
 
''You are somewhat curious as to how he is able to float around.''
   
A floating [http://en.wikipedia.org/wiki/Skull skull] with an acerbic attitude, Morte is chaotic good. While he lacks a body, he is a capable warrior in many aspects, biting with his sharp fangs and throwing foes off guard with taunts, while his smaller size, lack of vital organs and pseudo-undead nature protect him from many attacks that would normally inflict serious wounds. Many fans wonder where he keeps his inventory. Morte and [[The Nameless One]] have an extended history together.
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A floating [[Wikipedia:skull|skull]] with an acerbic attitude, Morte is chaotic good. While he lacks a body, he is a capable warrior in many aspects, biting with his sharp fangs and throwing foes off guard with taunts, while his smaller size, lack of vital organs and pseudo-undead nature protect him from many attacks that would normally inflict serious wounds. Many fans wonder where he keeps his inventory. Morte and [[The Nameless One]] have an extended history together. Morte starts off in your party at the very beginning of the game, and - if you do not remove him from your party - can help you learn much of The Nameless One's previous incarnations.
   
 
Towards the end of the game you find out where Morte came from: a [[Pillar of Skulls]] [[Wikipedia:List_of characters_in_Planescape: Torment#The_Pillar of_Skulls|(WP)]] on the plane of [[Wikipedia:Baator|Baator]]. Morte was pulled out by the Practical Incarnation from the pillar. The pile is composed of the skulls of all the people who died and have caused another to die through their lies. Morte's torment comes from the fact that he, prior to his death, lied to the Good Incarnation and told him that Ravel could make him immortal, and is thus responsible for the Nameless One's lamentable condition. If the Nameless One convinces Morte to reveal this history and forgives him, Morte becomes significantly stronger, his personal torment lessened.
Morte starts off in your party at the very beginning of the game, and - if you do not remove him from your party - can help you learn much of The Nameless One's previous incarnations. His taunts are also very useful as they enable him to prevent a fleeing character from escaping and also allow him to silence spellcasting characters into going into melee combat. However, his taunts do not work on the undead and on creatures that possess very low intelligence or have no will of their own. Morte is the source of much of the game's humor, not the least being the chaotic conversations that can result between him and the Nameless One, whom he refers to as Chief.
 
   
 
His taunts are also very useful as they enable him to prevent a fleeing character from escaping and also allow him to silence spellcasting characters into going into melee combat. However, his taunts do not work on the undead and on creatures that possess very low intelligence or have no will of their own. Morte is the source of much of the game's humor, not the least being the chaotic conversations that can result between him and the Nameless One, whom he refers to as Chief.
Towards the end of the game you find out where Morte came from: a [http://en.wikipedia.org/wiki/List_of_characters_in_Planescape:_Torment#The_Pillar_of_Skulls Pillar of Skulls] on the plane of [http://en.wikipedia.org/wiki/Baator Baator]. Morte was pulled out by the Practical Incarnation from the pillar. The pile is composed of the skulls of all the people who died and have caused another to die through their lies. Morte's torment comes from the fact that he, prior to his death, lied to the Good Incarnation and told him that Ravel could make him immortal, and is thus responsible for the Nameless One's lamentable condition. If the Nameless One convinces Morte to reveal this history and forgives him, Morte becomes significantly stronger, his personal torment lessened.
 
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While the conversations with [[Dak'kon]] and [[Annah]] and [[Ignus]] after they join all expand on or resolve aspects of those characters' lives, [[Morte]]'s conversations take place at numerous times during the game and are purely storytelling, with no experience or character bonuses. Instead, the conversation with [[Fall-from-Grace]] leads to revelations about Morte. She mentions that he has the smell of [[Wikipedia:Baator|Baator]] about him, and is skeptical that he is a [[Wikipedia:Mimir (Dungeons and Dragons)|Mimir]]. Questioning Morte about this gives him upgrades. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the [[Hive#Marketplace|Hive Marketplace]], who believes Morte to be a Mimir.
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== Taunts ==
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The accumulation of taunts is separate to the actual taunt abilities that Morte acquires when levelling up
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* Any Harlot
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* Pawnshop in [[Lower Ward]]. First conversation with the couple that owns the store only; afterwards they still argue, but Morte can learn nothing
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* After finding [[Craddock]] in the [[Hive#Marketplace|Hive Marketplace]] for Baen in the [[Hive#Mortuary area|Mortuary area]], find [[Jhelai]] in the [[Hive#Smoldering Corpse area|Smoldering Corpse area]] for Craddock. Jhelai's message back to Craddock is as nothing compared to what Craddock says when he hears it, and Morte is quick to spot this new opportunity
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* [[Kimasxi Adder-Tongue]], one of [[Fall-from-Grace]]'s students in the [[Brothel for Slaking Intellectual Lusts]]
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* The curator of the [[Art and Curio Gallery]], after using Gorgon Salve from [[Vrischika]]'s [[Curiosity Shop]] to undo the magic on him
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Companions]]
 
[[Category:Companions]]

Revision as of 07:57, 14 August 2012

Morte is a talking skull. His sole weapon seems to be his mouth, whether by taunting or biting. He seems to be along for the ride, whether you want him around or not.

You are somewhat curious as to how he is able to float around.

A floating skull with an acerbic attitude, Morte is chaotic good. While he lacks a body, he is a capable warrior in many aspects, biting with his sharp fangs and throwing foes off guard with taunts, while his smaller size, lack of vital organs and pseudo-undead nature protect him from many attacks that would normally inflict serious wounds. Many fans wonder where he keeps his inventory. Morte and The Nameless One have an extended history together. Morte starts off in your party at the very beginning of the game, and - if you do not remove him from your party - can help you learn much of The Nameless One's previous incarnations.

Towards the end of the game you find out where Morte came from: a Pillar of Skulls (WP) on the plane of Baator. Morte was pulled out by the Practical Incarnation from the pillar. The pile is composed of the skulls of all the people who died and have caused another to die through their lies. Morte's torment comes from the fact that he, prior to his death, lied to the Good Incarnation and told him that Ravel could make him immortal, and is thus responsible for the Nameless One's lamentable condition. If the Nameless One convinces Morte to reveal this history and forgives him, Morte becomes significantly stronger, his personal torment lessened.

His taunts are also very useful as they enable him to prevent a fleeing character from escaping and also allow him to silence spellcasting characters into going into melee combat. However, his taunts do not work on the undead and on creatures that possess very low intelligence or have no will of their own. Morte is the source of much of the game's humor, not the least being the chaotic conversations that can result between him and the Nameless One, whom he refers to as Chief.

While the conversations with Dak'kon and Annah and Ignus after they join all expand on or resolve aspects of those characters' lives, Morte's conversations take place at numerous times during the game and are purely storytelling, with no experience or character bonuses. Instead, the conversation with Fall-from-Grace leads to revelations about Morte. She mentions that he has the smell of Baator about him, and is skeptical that he is a Mimir. Questioning Morte about this gives him upgrades. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the Hive Marketplace, who believes Morte to be a Mimir.


Taunts

The accumulation of taunts is separate to the actual taunt abilities that Morte acquires when levelling up