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(move Quests above Map (looks better) // move Map notes above map itself, like on 3rd floor)
 
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{{Infobox location
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{{Infobox area
|name = File:Mortuary 2nd Floor
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|name = Mortuary 2nd Floor
|image = Mortuary 2nd Floor.jpg
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|image = Mortuary 2nd Floor.jpg
|caption = Map of the 2nd Floor
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|caption = Map of the 2nd Floor
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|type = Indoor location
|map =
 
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|id = AR0202
|mapcaption = Map caption
 
 
|level = 1-2
|type = Location type
 
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|location = [[Mortuary]], [[Mortuary Area]], [[Sigil]]
|level = Level range
 
 
|inhabitants = [[The Nameless One]]<br> [[Morte]]<br> [[Dhall]]<br> [[Ei-Vene]]<br> [[Vaxis]]
|location = Sigil, The Hive, The Mortuary, 2nd Floor
 
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|factions = [[Dustmen]]
|inhabitants = * [[The Namless One]]<br> * Morte<br> * [[Dhall]]<br> * Ei-Vene<br> * Vaxis
 
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|exits = [[Mortuary 3rd Floor]]<br>[[Mortuary Ground Floor]]
 
}}
 
}}
   
The Mortuary, 2nd Floor is the second floor of the large structure that is the Mortuary. This is the place where [[the Nameless One]] awakes from the dead first in the game. It has a total of eight rooms that all form part of the circular contour of the Mortuary.
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The '''second floor of the Mortuary''' is the place where [[The Nameless One]] (TNO) initially awakens. It has a total of eight rooms that all form part of the circular contour of the [[Mortuary]].
   
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Access to the stairs leading down to the [[Mortuary Ground Floor]] requires the [[Mortuary Sanctum Key]] which is located on the [[Mortuary 3rd Floor]].
==Rooms==
 
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===Southwest Preparation Room===
 
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== Quests ==
<blockquote>''"This room is locked tighter than a chastity belt" - Morte''</blockquote>
 
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*Find [[Pharod]]
This room is where the Nameless One awakes and is considered the first room in the game. In with him is the floating skull, Morte. The Nameless One awakes on a blood-stained slab. The room is locked and requires a key (Preparation Room Key) to open, which is held by Zombie 782. This room is where the Nameless One awakes every time after his death if he is in the near vicinity. The room smells of vinegar and formaldehyde. Gutted corpses are scattered about the room on slabs and 3 zombies tend to them.
 
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*Find your missing journal
====Creatures====
 
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*Fetch [[Jar of Embalming Fluid|Embalming Fluid]] and [[Needle and Thread|Needle]] for [[Ei-Vene]]
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*Fetch the [[Embalming Room Key|Embalming Key]] for [[Vaxis]]
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==Map==
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Click the map to enlarge it.
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To view X, Y coordinates in-game, press L.
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[[File:Mortuary_2nd_floor_map.jpg|700px|thumb]]
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{{clr}}
 
==Southwest Preparation Room==
 
{{quote|This room is locked tighter than a chastity belt|Morte}}
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This vinegar and formaldehyde smelling room is where the Nameless One awakens for the first time, amidst gutted corpses laying on slabs tended to by three zombie workers.
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It is located, as its name describes, in the lower left corner of the map, at the 7:30 position on the clockwise circuit of rooms that leads out of the second floor.
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Waiting with TNO for him to awaken on a blood-stained slab is the floating skull, [[Morte]], who immediately joins the party. The room is initially locked and requires a key to open, which is held by Zombie #782.
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TNO will awaken here every time he dies, if the place of his death is nearer to the Mortuary than it is to the other resurrection points.
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===Creatures===
 
* [[The Nameless One]]
 
* [[The Nameless One]]
 
* [[Morte]]
 
* [[Morte]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #782]] (X=1250 Y=2870)
* [[Zombie 782]]
 
* [[Zombie 825]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #825]]
* [[Zombie 569]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #569]]
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====Items====
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===Items===
* 4 [[Bandages]]
 
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* 2 [[Bandage]]s (X=1400 Y=2100)
* Preparation Room Key: The head of this bronze key has been twisted around itself to look like a screw, it unlocks the door to the Southwest Preparation Room leading to Room 2.
 
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* [[Preparation Room Key]] (held by zombie #782), which unlocks the door (X=700 Y=2300) leading to Room 2.
* 1 [[Scalpel]]
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* 1 [[Scalpel]] (X=900 Y=2300)
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==Room 2==
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This room contains 3 zombies and no items, it is when you enter this room that Morte suggests that TNO should start a new [[journal]]. Morte also develops an attraction to the female zombies in the room and feels as if he wants to share a coffin with one of them.
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===Creatures===
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{{quote|Look chief, these dead chits are the last chance for a couple of hardy bashers like us...|Morte}}
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #594]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #626]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #965]]
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==Receiving Room==
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The Receiving Room contains five zombies, three male and two female, and [[Dhall]], a [[Dustman]] scribe who notes in his giant logbook all the shells that have passed through the room. He calls it the "Waiting Room" as it is where all the bodies come to wait for the True Death. He has seen the Nameless One spontaneously rise from the dead more times than he can count and been keeping that fact secret from his colleagues.
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Zombie #1201 has a note in its mouth that can be extracted with a scalpel, which rewards 250 XP. Deciphering the note's puzzle yields the [[Rule-of-Three Earring]].
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===Creatures===
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[[File:Dhall.jpg|thumb|Dhall with his gigantic logbook behind him]]
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* [[Dhall]] (X=1270 Y=1180)
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* [[Zombie 1201|Zombie #1201]] (X=1000 Y=950)
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #396]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #1072]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #1096]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #1094]]
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===Items===
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* [[Receiving Room Logbook]] (X=600 Y=1000)
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* [[Fist Irons]] (X=700 Y=850)
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* 13 [[Copper Commons]] (X=700 Y=850)
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* [[Note From Corpse 1201]], in the zombie of the same name's mouth.
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==Room 4==
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This room is empty, except for one zombie wondering around.
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===Creatures ===
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #1664]] (X=2090 Y=930), who is carrying a [[Receiving Log Page]] with TNO's entry on it.
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==Embalming Room==
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This room is where recently arrived corpses get embalmed so as to slow their decay when they are raised to become zombie workers. [[Ei-Vene]] is a [[tiefling]] embalmer working there who mistakes TNO for a zombie, ordering him to fetch her Needle and Thread, and Embalming Fluid. She rewards an HP increase upon completion of the quest.
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===Creatures ===
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* [[Ei-Vene]] (X=3150 Y=780)
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #257]]
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #506]] (X=3130 Y=1080), who yields 100 XP if its stitches are cut with a scalpel, revealing another number on its forehead: #78. This also gives a [[Needle and Thread]].
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* [[List of Undead Creatures of the Mortuary by Number|Zombie #985]] (X=2934 Y=1290) from who TNO can get a [[Left Arm 985]].
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===Items===
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* 1 [[Bandage]] (X=3250 Y=600)
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* 1 [[Needle and Thread]] (on a zombie, X=3130 Y=1080)
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* 1 [[Left Arm 985]] (on a zombie, X=2934 Y=1290)
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==Room 6 ==
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This room is empty, except for one shambling zombie, who requires further scrutiny.
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===Creatures ===
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* [[Vaxis|"Zombie #821"]] isn't a zombie at all. He can help TNO escape from the Mortuary, in exchange for a favor. He can also disguise TNO as a zombie: as long as TNO doesn't break character, the Dustmen on the other floors will not look at him twice.
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== Southeast Preparation Room ==
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This room contains only a few items.
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===Items===
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* 1 [[Jar of Embalming Fluid]] (X=3200 Y=2215)
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* 1 [[Bandage]] (X=3050 Y=2000, locked container, can be bashed open by Morte)
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* 1 [[Ancient Copper Earring]] (X=3050 Y=2000, locked container, can be bashed open by Morte)
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== Room 8 ==
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The southernmost room can be accessed after acquiring the [[Mortuary Sanctum Key]], but it is virtually empty.
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== See also ==
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* [[Dhall]]
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* [[Dustmen]]
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* [[Mortuary]]
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* [[Mortuary Area]]
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* The [[Hive]]
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{{footer PST areas}}
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[[Category:The Mortuary]]
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[[Category:The Hive]]
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[[Category:Areas (PS:T)]]

Latest revision as of 16:15, 16 June 2019

The second floor of the Mortuary is the place where The Nameless One (TNO) initially awakens. It has a total of eight rooms that all form part of the circular contour of the Mortuary.

Access to the stairs leading down to the Mortuary Ground Floor requires the Mortuary Sanctum Key which is located on the Mortuary 3rd Floor.

Quests[]

Map[]

Click the map to enlarge it.

To view X, Y coordinates in-game, press L.

Mortuary 2nd floor map

Southwest Preparation Room[]

This room is locked tighter than a chastity belt

—Morte

This vinegar and formaldehyde smelling room is where the Nameless One awakens for the first time, amidst gutted corpses laying on slabs tended to by three zombie workers.

It is located, as its name describes, in the lower left corner of the map, at the 7:30 position on the clockwise circuit of rooms that leads out of the second floor.

Waiting with TNO for him to awaken on a blood-stained slab is the floating skull, Morte, who immediately joins the party. The room is initially locked and requires a key to open, which is held by Zombie #782.

TNO will awaken here every time he dies, if the place of his death is nearer to the Mortuary than it is to the other resurrection points.

Creatures[]

Items[]

Room 2[]

This room contains 3 zombies and no items, it is when you enter this room that Morte suggests that TNO should start a new journal. Morte also develops an attraction to the female zombies in the room and feels as if he wants to share a coffin with one of them.

Creatures[]

Look chief, these dead chits are the last chance for a couple of hardy bashers like us...

—Morte

Receiving Room[]

The Receiving Room contains five zombies, three male and two female, and Dhall, a Dustman scribe who notes in his giant logbook all the shells that have passed through the room. He calls it the "Waiting Room" as it is where all the bodies come to wait for the True Death. He has seen the Nameless One spontaneously rise from the dead more times than he can count and been keeping that fact secret from his colleagues.

Zombie #1201 has a note in its mouth that can be extracted with a scalpel, which rewards 250 XP. Deciphering the note's puzzle yields the Rule-of-Three Earring.

Creatures[]

Dhall

Dhall with his gigantic logbook behind him

Items[]

Room 4[]

This room is empty, except for one zombie wondering around.

Creatures[]

Embalming Room[]

This room is where recently arrived corpses get embalmed so as to slow their decay when they are raised to become zombie workers. Ei-Vene is a tiefling embalmer working there who mistakes TNO for a zombie, ordering him to fetch her Needle and Thread, and Embalming Fluid. She rewards an HP increase upon completion of the quest.

Creatures[]

Items[]

Room 6[]

This room is empty, except for one shambling zombie, who requires further scrutiny.

Creatures[]

  • "Zombie #821" isn't a zombie at all. He can help TNO escape from the Mortuary, in exchange for a favor. He can also disguise TNO as a zombie: as long as TNO doesn't break character, the Dustmen on the other floors will not look at him twice.

Southeast Preparation Room[]

This room contains only a few items.

Items[]

Room 8[]

The southernmost room can be accessed after acquiring the Mortuary Sanctum Key, but it is virtually empty.

See also[]


The Hive
Mortuary Area (Mortuary | Gathering Dust Bar | Mausoleum) • Northwestern AreaMarketplace AreaSmoldering Corpse Area (Smoldering Corpse Bar | Fell's Tattoo Parlor) • Alley of Dangerous AnglesRagpicker's Square
Under the Hive
Trash WarrensBuried Village (Pharod's Court) • Weeping Stone CatacombsDead NationsWarrens of ThoughtDrowned NationsTomb of the Nameless One
Other Wards
Tenement of ThugsAlley of Lingering SighsLower Ward (Great Foundry | Bones of the Night) • Clerk's Ward (Brothel for Slaking Intellectual Lusts | Civic Festhall) • Undersigil
Mazes
Player's MazeModron MazeBlack-Barbed Maze
Outlands and Hells
Outer Curst (Traitor's Gate Tavern) • Inner CurstCurst UndergroundCurst PrisonOutlandsBaator (Pillar of Skulls) • Curst GoneCurst in CarceriCurst Administration
Fortress of Regrets
Fortress EntranceFortress Main HallTrial of ImpulseMaze of ReflectionsFortress Roof