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Revision as of 11:39, 14 August 2012
Mortuary 2nd Floor | |
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[[{{{map}}}|250px]] Map of the 2nd Floor | |
Vital statistics | |
Type | Indoor location |
Level | Level range |
Location | Sigil, The Hive, The Mortuary, 2nd Floor |
Inhabitants | * The Nameless One * Morte * Dhall * Ei-Vene * Vaxis |
The Mortuary, 2nd Floor is the second floor of the large structure that is the Mortuary. This is the place where the Nameless One awakes from the dead first in the game. It has a total of eight rooms that all form part of the circular contour of the Mortuary.
Rooms
Southwest Preparation Room
"This room is locked tighter than a chastity belt" - Morte
This room is where the Nameless One awakes and is considered the first room in the game. In with him is the floating skull, Morte. The Nameless One awakes on a blood-stained slab. The room is locked and requires a key (Preparation Room Key) to open, which is held by Zombie 782. This room is where the Nameless One awakes every time after his death if he is in the near vicinity. The room smells of vinegar and formaldehyde. Gutted corpses are scattered about the room on slabs and 3 zombies tend to them.
Creatures
Items
- 4 Bandages
- Preparation Room Key: The head of this bronze key has been twisted around itself to look like a screw, it unlocks the door to the Southwest Preparation Room leading to Room 2.
- 1 Scalpel
Room 2
"Start a new one [journal] then chief... no loss." - Morte
This room contains 3 zombies and no items, it is when you enter this room that Morte suggests to you that you could start a new journal. Morte also develops an attraction to the female zombies in the room and feels as if he wants to share a coffin with one of them.
Creatures
"Look chief, these dead chits are the last chance for a couple of hardy bashers like us..."
Receiving Room
See Also: Dhall
The Reveiving Room contains 5 zombies and Dhall. Three of the zombies are male and and 2 are female. This room contains the most items of all of the Mortuary 2nd Floor rooms. Dhall practices his work in this room and writes in his giant logbook about all the shells that have passed through the room. Dhall calls it the "Waiting Room" as it is where all the bodies come to wait for the True Death. Dhall is the most important NPC in the whole area. There is also a zombie from whom the Nameless One can acquire an earring.
Creatures
Items
- Receiving Room Logbook
- Fist Irons
- 13 Copper Commons
- Note From Corpse #1201
- Unidentified Earring (TNO, with high enough stats, can match the grooves on it to the teeth of an adornment on one of the raised servants, and correctly surmise that it is an unlocking mechanism. This makes the earring more valuable)