The 3rd Floor of the Mortuary houses the crematorium, where corpses of people who have not signed a Death Contract are incinerated instead of being raised.
This floor is filled with skeletons, zombies, and Dustmen on duty who will start to chase after any intruder.
Bug: Dustmen and zombies (but NOT skeletons) respawn endlessly on this floor each time the player re-enters. (in the Enhanced Edition)
Dustmen[]
The 5 Dustmen on this floor will chase down and interrogate TNO if they spot him. To wander the floor freely, The Nameless One can either get disguised as a zombie by Vaxis on the second floor or wear the Dustman Robes after killing one of them. (Or simply run away before touched.)
To avoid alerting the entire Mortuary, TNO can:
- tell that he is here to see someone: Dhall, Deionarra, Soego, or Adahn (the latter needs 13 Int and increases his chaotic value).
- claim that he was there for an internment (requires 13 Int).
- break the neck of the inquiring Dustman (requires 13 Dex or the zombie disguise). The first time this happens, TNO will remember having done this before, for 250 EXP.
Speaking to them wearing the Dustman Robes, TNO can still give himself away with a wrong question, unless he can claim to be a new initiate (requires 13 Cha).
Dustmen are worth 15 EXP and drop a Dustman Robes, a Jagged Knife and a random treasure: either a Bronze Ring, Copper Earring, Clot Charm or Dirty Rat Charm (similar to Thugs).
Map[]
To view X, Y coordinates in-game, press L.
Click the map to enlarge it.
Items[]
- Charcoal Charm (X=3320 Y=1250)
- Needle & Thread (X=2150 Y=850)
- Bandages (X=1950 Y=450)
- Locked container (X=1800 Y=500), can be bashed open:
- Clot Charm (X=1650 Y=500)
- Container (X=1400 Y=500)
- Mortuary Task List
- Dustman Embalming Charm, Lesser
- Skeleton at (X=730 Y=925). Mortuary Reminder Message
- Junk (X=1400 Y=950)
- Needle & Thread (X=280 Y=1800)
- Junk (X=2900 Y=1850)
- Iron Prybar (X=2050 Y=2330)
- Dustman Request (X=1900 Y=2330)
- Locked container (X=1770 Y=2360), can be bashed open
- 2 Clot Charms
- 33 Coppers
- Skeleton at (X=1990 Y=1300)
- Mortuary Sanctum Key (X=850 Y=2000)
- Hammer (X=620 Y=1470)
The Iron Spikes, Clubs, and Leather Straps from the skeletons are useless and cannot be sold, and are worth zero Copper commons anyway.
Creatures[]
There are many zombies, skeletons and Dustmen on this floor, but only a few are notable:
- Zombie #79, who has markings that reveal the mechanism of the Ancient Copper Earring, making it more valuable.
- Skeleton #42, who yields a few useful items if The Nameless One recovered a memory after completing Ei-Vene's quest on the second floor, or possesses 13 Wis.
Skeletons on the floor can be pried apart with 13 Str or an Iron Prybar for a Leather Strap, Iron Spike and Wooden Club (all of which are worthless). After speaking to one, Morte will express his desire for a body which unlocks the same dialogue option for the Ground Floor Giant Skeletons.
Alignment[]
- Chaotic: Taunting Morte about being a simple skull after he asks for a skeleton body.
| The Hive | |
| Mortuary Area (Mortuary | Gathering Dust Bar | Mausoleum) • Northwestern Area • Marketplace Area • Smoldering Corpse Area (Smoldering Corpse Bar | Fell's Tattoo Parlor) • Alley of Dangerous Angles • Ragpicker's Square | |
| Under the Hive | |
| Trash Warrens • Buried Village (Pharod's Court) • Weeping Stone Catacombs • Dead Nations • Warrens of Thought • Drowned Nations • Tomb of the Nameless One | |
| Other Wards | |
| Tenement of Thugs • Alley of Lingering Sighs • Lower Ward (Great Foundry | Bones of the Night) • Clerk's Ward (Brothel for Slaking Intellectual Lusts | Civic Festhall) • Undersigil | |
| Mazes | |
| Player's Maze • Modron Maze • Black-Barbed Maze | |
| Outlands and Hells | |
| Outer Curst (Traitor's Gate Tavern) • Inner Curst • Curst Underground • Curst Prison • Outlands • Baator (Pillar of Skulls) • Curst Gone • Curst in Carceri • Curst Administration | |
| Fortress of Regrets | |
| Fortress Entrance • Fortress Main Hall • Trial of Impulse • Maze of Reflections • Fortress Roof | |