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Soego is a Dustman on the ground floor of the Mortuary. He works there as a guide. Later, he can be found on a mission to convert the citizens of the Dead Nations.

In the Mortuary[]

Soego has the key to the entrance of the Mortuary, and can open it for The Nameless One, if either Dhall or Deionarra are mentioned (this rewards 500 XP, and doesn't force TNO out of the building).

Telling Soego about Vaxis rewards 250 XP.

Telling Soego that TNO is lost will prompt him to call the guards, but he can be subsequently dissuaded from it with 11 Charisma.

TNO also has the option of snapping his neck (requires 13 Dexterity). This option never kills him however, and results in combat.

If killed or pick-pocketed, the following items can be found on Soego's person:

Later[]

After TNO leaves the Mortuary, Soego disappears (if he wasn't killed), supposedly on a self-imposed mission for the Dustmen. Emoric has a quest to find out where Soego has gone, should TNO ask him to join the faction.

Sere the Skeptic says he was shaken up after one of his friends was attacked and torn to pieces by rats in the Hive.

Dead Nations[]

After TNO and his party are captured by the undead in the Dead Nations, he is taken to a small chamber where Soego is also kept. Here, TNO can rest. Soego explains that he is a missionary here because the undead here are moved by passions that prevent their attaining the True Death.

Soego can be told of the Doubtful Skeleton nearby, and he will immediately leave to find his new convert. With his possessions now unprotected, TNO can examine the Metal Slab he's been sleeping on, and find his journal (rewards 2000 XP). This journal reveals Soego's true nature: a Wererat, and that he came to the Dead Nations to spy on them for Many-as-One, who hopes to gain some of the Dead Nations' territory.

When confronted about his nature, Soego immediately turns into a rat and attacks. Killing him grants some coppers and Soego's Skull, which will be useful later.

News of his fate can be relayed to Hargrimm and Emoric for further rewards. This information can alternatively be relayed to Many-as-One in order gain access to memories and experience and to enable travelling through the Warrens of Thought to access the Drowned Nations.

Alignment[]

  • Lawful: Telling Soego TNO woke up on a slab upstairs.
  • Evil: Telling Soego about Vaxis, after having vowed to Vaxis not to do it. [Confirmation needed]
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