A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests.

Mage Spells[edit | edit source]

Planescape: Torment follows the Advanced Dungeons & Dragons (AD&D) rules, which means that mages must first learn spells from scrolls by copying them to their spell book, which hold a limited number of spells depending on the mage's level and intelligence. The number of slots available in the spell book can be temporarily increased with accessories such as the Amber Earrings, though if the accessory is subsequently removed, the extra spells will also be removed.

Mages must then rest to memorize and replenish each spell after adding it to their spell book or casting it. If a mage wishes to cast the same spell twice in a row without resting in between, he must add two copies of the spell to his spell book.

Advancing as a mage can initially be quite easy. Mages progress slightly faster than fighters and there are many mage-oriented quests with significant XP rewards, such as Old Mebbeth's quests and learning more about the teachings of Zerthimon from Dak'kon.

Mage 1[edit | edit source]

Icon Spell name Type Effect Cast by
Armor spell.gif
Armor Buff Grants AC of 6 until destroyed by damage Any
Blindness spell.gif
Blindness Debuff Target gets a -4 attack roll and a +4 AC penalty Any
Chromatic orb spell.gif
Chromatic Orb Debuff Effects vary depending on caster level, includes stun and paralysis Any
Fist iron spell.gif
Fist of Iron Buff Buffs TNO's punch attacks (only works on TNO, who cannot cast spells while under the effects of this one) Any
Friends spell.gif
Friends Buff Boosts charisma. Can be used outside of combat; effects stack with multiple castings. Any
Identify spell.gif
Identify Utility Used outside of combat to identify items. Saves a lot of money. Any
Magic missile spell.gif
Magic Missile Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage each. Any
Minor embalming spell.gif
Minor Embalming Healing Temporarily grants target +2-8 HP and +1 AC (Works only on undead, TNO and Morte included) Any
Missile patience spell.gif
Missile of Patience Offensive Very weak spell in the beginning, grows with the caster's level TNO, Dak'kon
Pacify spell.gif
Pacify Debuff Puts 2-8 non-undead hostile creatures into a slumber. Any
Reign anger spell.gif
Reign of Anger Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 3-6 pts of damage. No saving throw, never misses. Dak'kon
Scripture steel spell.gif
Scripture of Steel Buff Grants +1 to hit and +1 to saves to all allies of the caster. TNO, Dak'kon
Seeking flames spell.gif
Seeking Flames Debuff -1 to attacks and -1 to saving throws of enemies for 30 seconds. TNO, Ignus
Shield spell.gif
Shield Buff Grants target AC of 3 against all attacks and +1 to Saving Throws for 25 seconds / level of the caster. Any
Submerge will spell.gif
Submerge the Will Buff Grants target AC of 2 against all attacks and +1 to Saving Throws for 12 seconds / level of the caster. TNO, Dak'kon
Tongues flame spell.gif
Tongues of Flame Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage. No saving throw, never misses. Ignus
Vilquar eye spell.gif
Vilquar's Eye Debuff Inflicts Blindness on target, and penalties of -4 to attack rolls and +4 AC TNO, Dak'kon

Mage 2[edit | edit source]

Icon Spell name Type Effect Cast by
Adder kiss spell.gif
Adder's Kiss Offensive Burns target with 2-8 pts of damage every 5 seconds. For every three levels of the caster, the acid lasts 5 seconds longer. Any
Black barbed curse spell.gif
Black-Barbed Curse Offensive Deals 4-16 piercing damage to target. Any
Black barbed shield spell.gif
Black-Barbed Shield Buff Caster gains +2 AC and attackers suffer 1-6 pts of damage after hitting the caster. Lasts 10–30 seconds. Item
Blood bridge spell.gif
Blood Bridge Healing Caster damages himself (2 HP + 1 HP / level) to grant HP to a non-undead target. Any
Blur spell.gif
Blur Buff Grants caster +1 to all Saving Throws, and all incoming attacks are made at -3 penalty. Any
Greater embalming spell.gif
Greater Embalming Healing Temporarily grants target +2 HP/level of the caster and +2 AC (Works only on undead, TNO and Morte included) Any
Horror spell.gif
Horror Debuff Causes non-undead creatures to flee in terror if they fail their saving throw. Any
Ice knife spell.gif
Ice Knife Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-8 pts of damage each. Nearby creatures may suffer 1-4 pts of cold damage and get a -2 penalty to attack rolls. Any
Ignus terror spell.gif
Ignus' Terror Debuff Causes non-undead creatures to flee in terror if they fail their saving throw. TNO, Ignus
Infernal orb spell.gif
Infernal Orb Offensive Deals 1-6 pts of damage to target, afflicting a -1 penalty to their strength and dexterity for 10 seconds. TNO, Ignus
Knock spell.gif
Knock Utility Knocks locked doors and chests open. Any
Luck spell.gif
Luck Buff Grants target a 2-8 pt bonus to Luck for 5 sec / caster level. Aids with attack rolls, thief skills, saving throws etc. Any
Pain mirror spell.gif
Pain Mirror Offensive When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Any
Power one spell.gif
Power of One Buff Boosts target's strength. TNO, Dak'kon
Strength spell.gif
Strength Buff Boosts target's strength. Any
Swarm curse spell.gif
Swarm Curse Offensive AOE spell that inflicts 1-4 pts of damage per 3 caster levels, every 5 seconds for 15 secs. Affected creatures are unable to cast spells. Any

Mage 3[edit | edit source]

Icon Spell name Type Effect Cast by
Ax torment spell.gif
Ax of Torment Offensive Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+. Any
Balance all things spell.gif
Balance in All Things Offensive When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster. TNO, Dak'kon
Ball lightning spell.gif
Ball Lightning Offensive Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points. Any
Cloak warding spell.gif
Cloak of Warding Buff Absorbs 3-12 pts of damage +1/level of caster. Any
Elysium tears spell.gif
Elysium's Tears Offensive Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage. Any
Fiery rain spell.gif
Fiery Rain Offensive Identical to Elysium's Tears above. Ignus
Hold undead spell.gif
Hold Undead Debuff Immobilizes 1-3 undead creatures. Success depends on HD and saving throws. Any
Infernal shield spell.gif
Infernal Shield Buff Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level. TNO, Ignus
Tasha laughter spell.gif
Tasha's Unbearable Derisive Laughter Debuff All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 AC and -2 to damage rolls for 5 sec / caster level. Any
Vampiric touch spell.gif
Vampiric Touch Healing Drains 1-6 HP from non-undead target for every 2 levels of the caster, which is then transferred to the caster and added to their HP. Any
Zerthimon focus spell.gif
Zerthimon's Focus Buff Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon. Any

Mage 4[edit | edit source]

Icon Spell name Type Effect Cast by
Blacksphere spell.gif
Blacksphere Offensive AOE spell that hits targets for 1-4 pts of damage +1 pt / caster level, and has a chance of trapping them. Any
Confusion spell.gif
Confusion Debuff Causes 1-4 creatures +1 creature / caster level to become confused. Any
Elemental strike spell.gif
Elemental Strike Offensive Casts a maximum of 7 missiles (depending on caster level) at a target, each hitting for 2-8 pts of damage. It then explodes for 1 pt of damage / level of the caster, and hits enemies who fail their saving throw in the area. Ignus
Force missiles spell.gif
Force Missiles Offensive Identical to Elemental Strike above. Any
Improved strength spell.gif
Improved Strength Buff Boosts target's strength attribute. Any
Remove curse spell.gif
Remove Curse Utility Removes a curse from a character, allowing them to unequip a cursed item. Does not remove the curse from the item itself. Any
Shroud shadows spell.gif
Shroud of Shadows Buff Grants target +3 AC, +10% stealth skill, and enemies have a -1 penalty to hit the caster. Any

Mage 5[edit | edit source]

Icon Spell name Type Effect Cast by
Cloudkill spell.gif
Cloudkill Offensive Creatures in the AOE with less than 5+1 HD must roll a saving throw vs poison or be instantly killed. Creatures above 6 HD suffer 1-10 pts of damage. Any
Cone cold spell.gif
Cone of Cold Offensive AOE cone spell. Deals 1-4 pts of damage +1 pt / caster level, up to a maximum of 10-40 +10pts. Any
Desert hell spell.gif
Desert Hell Offensive AOE spell. Creatures suffer 4-40 pts of damage if they fail their saving throw vs spells, or take half damage if they succeed. Any
Enoll eva duplication spell.gif
Enoll Eva's Duplication Buff Duplicates all attacks of a target under the spell's effects. Cast spells launch a second time, melee attacks are repeated immediately, etc. Lasts 1 minute. Any
Fire ice spell.gif
Fire and Ice Offensive Hits targets in the AOE for 3-18 pts of fire damage and 3-18 pts of cold damage simultaneously. A successful saving throw halves the damage. Any

Mage 6[edit | edit source]

Icon Spell name Type Effect Cast by
Antimagic shell spell.gif
Antimagic Shell Buff The caster surrounds himself with a shell that negates all magic, regardless whether it's incoming, outgoing, from an item etc... None*
Chain lightning storm spell.gif
Chain Lightning Storm Offensive AOE that strikes all enemies on the screen for 7-70 pts of damage. A saving throw reduces damage by half. Any
Globe invulnerability spell.gif
Globe of Invulnerability Buff Summons a sphere that prevents 1st - 4th level spells from penetrating. Unlike Antimagic Shell, spells can be cast out of the globe. Lasts 5 sec / caster level. Any
Howl pandemonium spell.gif
Howl of Pandemonium Debuff Stuns all enemies on screen. Also nullifies sound-based attacks. Creatures failing saving throws are incapacitated for 10–60 minutes. May also make creatures confused. None*

* Antimagic Shell and Howl of Pandemonium cannot be learnt in game. The spells can be cast by enemies, such as Trias, Tovus, and the Transcendent One, however.

Mage 7[edit | edit source]

Icon Spell name Type Effect Cast by
Acid storm spell.gif
Acid Storm Offensive AOE spell that deals 1-6 pts of damage every 5 secs / caster level. Successful saving throws half the damage. Any
Bladestorm spell.gif
Bladestorm Offensive AOE spell that deals 1-8 pts of damage with a THAC0 of 11, and another 2-20 pts on a natural roll of 20. Any
Guardian mantle spell.gif
Guardian Mantle Buff Deflects all physical attacks for 50 sec +5 / caster level. This spell cancels all other protective effects while active. None*

/ Any

(PT:EE)

Stygian ice storm spell.gif
Stygian Ice Storm Offensive AOE spell that crushes all creatures within sight for 8-64 pts of damage. Creatures must save vs spell or become confused for 5-30 secs. Any

* Guardian Mantle cannot be learnt in the original game without the use of mods, though it can be cast by the Transcendent One. In Planescape Torment: Enhanced Edition it can be learnt through a scroll.

Mage 8[edit | edit source]

Icon Spell name Type Effect Cast by
Deathbolt spell.gif
Deathbolt Offensive Instantly kills a target unless it makes a successful save vs spell, in which case it still suffers 10-60 pts of damage. Any
Ignus fury spell.gif
Ignus' Fury Offensive AOE spell that inflicts 10-100 pts of damage +1 pt / caster level on all creatures in sight. Damage is halved with a successful saving throw. Ignus
Mechanus cannon spell.gif
Mechanus' Cannon Offensive Inflicts 30-90 pts of damage to target. No saving throw. Any
Meteor storm bombardment spell.gif
Meteor Storm Bombardment Offensive AOE spell that deals 10-120 pts of damage to all enemies in sight. Damage is halved with a successful saving throw vs spells. Any
Power word blind spell.gif
Power Word, Blind Debuff AOE spell that affects creatures up to 100 HP, blinding them. The length of the effect depends on the creature's HP. Any

Mage 9[edit | edit source]

Icon Spell name Type Effect Cast by
Abyssal fury spell.gif
Abyssal Fury Offensive Instantly kills a target, unless it makes a saving throw, in which case it suffers 5-510 pts of damage. Any
Celestial host spell.gif
Celestial Host Offensive AOE spell that summons phantasms to deal 40-120 pts of damage to enemies in the area. Any
Conflagration spell.gif
Conflagration Offensive Deals 2-12 pts of damage to a target per 5 secs with no saving throw. Nearby enemies suffer 2-12 pts of damage but are allowed a saving throw to halve the damage. None*
Elysium fires spell.gif
Elysium's Fires Offensive AOE spell that summons 8 meteors, each inflicting 5-20 pts of damage to creatures failing their saving throw. None*
Power word kill spell.gif
Power Word, Kill Offensive Instantly kills a target with up to 120 HP, no saving throw allowed. Any
Rune torment spell.gif
Rune of Torment Offensive AOE spell that deals 30-100 pts of damage. No saving throw allowed. TNO

* Conflagration and Elysium's Fires cannot be learnt in game. These spells can be cast against the player by the Transcendent One and Trias respectively.

Items[edit | edit source]

The following are spell-like effects that are invoked by items but otherwise do not exist as spells.

  • Magic Mirror: Creates 1-4 mirror images that may be targeted by attacks instead of the caster.
  • Soul Exodus: Creates a spectral version of the target that attempts to kill them.
  • Wish: Grants the caster one wish (see Ancient Scroll).

Priest spells[edit | edit source]

Unlike Mage spells, priest spells don't require scrolls and items to learn. Instead, priests learn spells automatically as they level up. Fall-from-Grace is the only priest companion and, as such, the only one capable of learning these spells.

Icon Name Level Obtained Description
Blessing spell.gif Blessing 1 Level 1 Improves allies' accuracy and saving throws in a 50-foot radius.
Cure light wounds spell.gif Cure Light Wounds 1 Level 1 Heals 8 HP.
Curse spell.gif Curse 1 Level 1 Decreases enemies' accuracy and saving throws in a 50-foot radius.
Detect evil spell.gif Detect Evil 1 Level 1 Reveals evil-aligned creatures in the area.
Halo lesser revelation spell.gif Halo of Lesser Revelation 1 Level 1 Makes hostile creatures easier to hit.
Protection evil spell.gif Protection from Evil 1 Level 1 Protects against evil creatures.
Aid spell.gif Aid 2 Level 3 Improves accuracy, saving throws and health points.
Cure moderate wounds spell.gif Cure Moderate Wounds 2 Level 3 Heals 11 HP.
Spiritual hammer spell.gif Spiritual Hammer 2 Level 3 Summons a hammer of spiritual energy to smite foes.
Call lightning spell.gif Call Lightning 3 Level 5 Summons a bolt of electricity to smite enemies.
Flame walk spell.gif Flame Walk 3 Level 5 Protects against fire-based attacks.
Prayer spell.gif Prayer 3 Level 5 Improves allies' accuracy and saving throws, decreases those of enemies.
Remove curse spell.gif Remove Curse 3 Level 5 Removes a cursed item from the target.
Speak dead spell.gif Speak with Dead 3 Level 5 Enables conversations with long-gone spirits.
Cure serious wounds spell.gif Cure Serious Wounds 4 Level 7 Heals 17 HP.
Cure critical wounds spell.gif Cure Critical Wounds 5 Level 9 Heals 27 HP.
Raise dead ability spell.gif Raise Dead 5 Level 9 Resurrects a dead party member.
Heal spell.gif Heal 6 Level 11 Heals all HP, cures blindness and disease.

Notes[edit | edit source]

During the extended animation of spells such as Elysium's Tears and Cloudkill, enemy movement is halted and the player cannot issue new commands to player characters, but movement commands already issued will be executed; the player can use this "free movement" advantage (especially against ranged enemies), but beware of sending characters to potentially dangerous locations while casting of such spells.

During these animations, the Damage over Time of spells such as Swarm Curse will continue ticking, but then stop halfway through, for damage that is delivered sooner but reduced in total.

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