A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests.
Mage Spells[]
Planescape: Torment follows the Advanced Dungeons & Dragons (AD&D) rules, which means that mages must first learn spells from scrolls by copying them to their spell book, which hold a limited number of spells depending on the mage's level and intelligence. The number of slots available in the spell book can be temporarily increased with accessories such as the Amber Earrings, though if the accessory is subsequently removed, the extra spells will also be removed.
Mages must then rest to memorize and replenish each spell after adding it to their spell book or casting it. If a mage wishes to cast the same spell twice in a row without resting in between, he must add two copies of the spell to his spell book.
Advancing as a mage can initially be quite easy. Mages progress slightly faster than fighters and there are many mage-oriented quests with significant XP rewards, such as Old Mebbeth's quests and learning more about the teachings of Zerthimon from Dak'kon.
Mage 1[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Armor | Buff | Grants AC of 6 until destroyed by damage | Any | |
Blindness | Debuff | Target gets a -4 attack roll and a +4 AC penalty | Any | |
Chromatic Orb | Debuff | Effects vary depending on caster level, includes stun and paralysis | Any | |
Fist of Iron | Buff | Buffs TNO's punch attacks (only works on TNO, who cannot cast spells while under the effects of this one) | Any | |
Friends | Buff | Boosts charisma. Can be used outside of combat; effects stack with multiple castings. | Any | |
Identify | Utility | Used outside of combat to identify items. Saves a lot of money. | Any | |
Magic Missile | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage each. | Any | |
Minor Embalming | Healing | Temporarily grants target +2-8 HP and +1 AC (Works only on undead, TNO and Morte included) | Any | |
Missile of Patience | Offensive | Very weak spell in the beginning, grows with the caster's level | TNO, Dak'kon | |
Pacify | Debuff | Puts 2-8 non-undead hostile creatures into a slumber. | Any | |
Reign of Anger | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 3-6 pts of damage. No saving throw, never misses. | Dak'kon | |
Scripture of Steel | Buff | Grants +1 to hit and +1 to saves to all allies of the caster. | TNO, Dak'kon | |
Seeking Flames | Debuff | -1 to attacks and -1 to saving throws of enemies for 30 seconds. | TNO, Ignus | |
Shield | Buff | Grants target AC of 3 against all attacks and +1 to Saving Throws for 25 seconds / level of the caster. | Any | |
Submerge the Will | Buff | Grants target AC of 2 against all attacks and +1 to Saving Throws for 12 seconds / level of the caster. | TNO, Dak'kon | |
Tongues of Flame | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage. No saving throw, never misses. | Ignus | |
Vilquar's Eye | Debuff | Inflicts Blindness on target, and penalties of -4 to attack rolls and +4 AC | TNO, Dak'kon |
Mage 2[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Adder's Kiss | Offensive | Burns target with 2-8 pts of damage every 5 seconds. For every three levels of the caster, the acid lasts 5 seconds longer. | Any | |
Black-Barbed Curse | Offensive | Deals 4-16 piercing damage to target. | Any | |
Black-Barbed Shield | Buff | Caster gains +2 AC and attackers suffer 1-6 pts of damage after hitting the caster. Lasts 10–30 seconds. | Item | |
Blood Bridge | Healing | Caster damages himself (2 HP + 1 HP / level) to grant HP to a non-undead target. | Any | |
Blur | Buff | Grants caster +1 to all Saving Throws, and all incoming attacks are made at -3 penalty. | Any | |
Greater Embalming | Healing | Temporarily grants target +2 HP/level of the caster and +2 AC (Works only on undead, TNO and Morte included) | Any | |
Horror | Debuff | Causes non-undead creatures to flee in terror if they fail their saving throw. | Any | |
Ice Knife | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-8 pts of damage each. Nearby creatures may suffer 1-4 pts of cold damage and get a -2 penalty to attack rolls. | Any | |
Ignus' Terror | Debuff | Causes non-undead creatures to flee in terror if they fail their saving throw. | TNO, Ignus | |
Infernal Orb | Offensive | Deals 1-6 pts of damage to target, afflicting a -1 penalty to their strength and dexterity for 10 seconds. | TNO, Ignus | |
Knock | Utility | Knocks locked doors and chests open. | Any | |
Luck | Buff | Grants target a 2-8 pt bonus to Luck for 5 sec / caster level. Aids with attack rolls, thief skills, saving throws etc. | Any | |
Pain Mirror | Offensive | When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. | Any | |
Power of One | Buff | Boosts target's strength. | TNO, Dak'kon | |
Strength | Buff | Boosts target's strength. | Any | |
Swarm Curse | Offensive | AOE spell that inflicts 1-4 pts of damage per 3 caster levels, every 5 seconds for 15 secs. Affected creatures are unable to cast spells. | Any |
Mage 3[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Ax of Torment | Offensive | Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+. | Any | |
Balance in All Things | Offensive | When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster. | TNO, Dak'kon | |
Ball Lightning | Offensive | Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points. | Any | |
Cloak of Warding | Buff | Absorbs 3-12 pts of damage +1/level of caster. | Any | |
Elysium's Tears | Offensive | Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage. | Any | |
Fiery Rain | Offensive | Identical to Elysium's Tears above. | Ignus | |
Hold Undead | Debuff | Immobilizes 1-3 undead creatures. Success depends on HD and saving throws. | Any | |
Infernal Shield | Buff | Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level. | TNO, Ignus | |
Tasha's Unbearable Derisive Laughter | Debuff | All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 AC and -2 to damage rolls for 5 sec / caster level. | Any | |
Vampiric Touch | Healing | Drains 1-6 HP from non-undead target for every 2 levels of the caster, which is then transferred to the caster and added to their HP. | Any | |
Zerthimon's Focus | Buff | Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon. | Any |
Mage 4[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Blacksphere | Offensive | AOE spell that hits targets for 1-4 pts of damage +1 pt / caster level, and has a chance of trapping them. | Any | |
Confusion | Debuff | Causes 1-4 creatures +1 creature / caster level to become confused. | Any | |
Elemental Strike | Offensive | Casts a maximum of 7 missiles (depending on caster level) at a target, each hitting for 2-8 pts of damage. It then explodes for 1 pt of damage / level of the caster, and hits enemies who fail their saving throw in the area. | Ignus | |
Force Missiles | Offensive | Almost identical to Elemental Strike above. | Any | |
Improved Strength | Buff | Boosts target's strength attribute. | Any | |
Remove Curse | Utility | Removes a curse from a character, allowing them to unequip a cursed item. Does not remove the curse from the item itself. | Any | |
Shroud of Shadows | Buff | Grants target +3 AC, +10% stealth skill, and enemies have a -1 penalty to hit the caster. | Any |
Mage 5[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Cloudkill | Offensive | Creatures in the AOE with less than 5+1 HD must roll a saving throw vs poison or be instantly killed. Creatures above 6 HD suffer 1-10 pts of damage. | Any | |
Cone of Cold | Offensive | AOE cone spell. Deals 1-4 pts of damage +1 pt / caster level, up to a maximum of 10-40 +10pts. | Any | |
Desert Hell | Offensive | AOE spell. Creatures suffer 4-40 pts of damage if they fail their saving throw vs spells, or take half damage if they succeed. | Any | |
Enoll Eva's Duplication | Buff | Duplicates all attacks of a target under the spell's effects. Cast spells launch a second time, melee attacks are repeated immediately, etc. Lasts 1 minute. | Any | |
Fire and Ice | Offensive | Hits targets in the AOE for 3-18 pts of fire damage and 3-18 pts of cold damage simultaneously. A successful saving throw halves the damage. | Any |
Mage 6[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Antimagic Shell | Buff | The caster surrounds himself with a shell that negates all magic, regardless whether it's incoming, outgoing, from an item etc... | None* | |
Chain Lightning Storm | Offensive | AOE that strikes all enemies on the screen for 7-70 pts of damage. A saving throw reduces damage by half. | Any | |
Globe of Invulnerability | Buff | Summons a sphere that prevents 1st - 4th level spells from penetrating. Unlike Antimagic Shell, spells can be cast out of the globe. Lasts 5 sec / caster level. | Any | |
Howl of Pandemonium | Debuff | Stuns all enemies on screen. Also nullifies sound-based attacks. Creatures failing saving throws are incapacitated for 10–60 minutes. May also make creatures confused. | None* |
* Antimagic Shell and Howl of Pandemonium cannot be learnt in game. The spells can be cast by enemies, such as Trias, Tovus, and the Transcendent One, however.
Mage 7[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Acid Storm | Offensive | AOE spell that deals 1-6 pts of damage every 5 secs / caster level. Successful saving throws half the damage. | Any | |
Bladestorm | Offensive | AOE spell that deals 1-8 pts of damage with a THAC0 of 11, and another 2-20 pts on a natural roll of 20. | Any | |
Guardian Mantle | Buff | Deflects all physical attacks for 50 sec +5 / caster level. This spell cancels all other protective effects while active. | None*
/ Any (PT:EE) | |
Stygian Ice Storm | Offensive | AOE spell that crushes all creatures within sight for 8-64 pts of damage. Creatures must save vs spell or become confused for 5-30 secs. | Any |
* Guardian Mantle cannot be learnt in the original game without the use of mods, though it can be cast by the Transcendent One. In Planescape Torment: Enhanced Edition it can be learnt through a scroll.
Mage 8[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Deathbolt | Offensive | Instantly kills a target unless it makes a successful save vs spell, in which case it still suffers 10-60 pts of damage. | Any | |
Ignus' Fury | Offensive | AOE spell that inflicts 10-100 pts of damage +1 pt / caster level on all creatures in sight. Damage is halved with a successful saving throw. | Ignus | |
Mechanus' Cannon | Offensive | Inflicts 30-90 pts of damage to target. No saving throw. | Any | |
Meteor Storm Bombardment | Offensive | AOE spell that deals 10-120 pts of damage to all enemies in sight. Damage is halved with a successful saving throw vs spells. | Any | |
Power Word, Blind | Debuff | AOE spell that affects creatures up to 100 HP, blinding them. The length of the effect depends on the creature's HP. | Any |
Mage 9[]
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Abyssal Fury | Offensive | Instantly kills a target, unless it makes a saving throw, in which case it suffers 5-50 pts of damage. | Any | |
Celestial Host | Offensive | AOE spell that summons phantasms to deal 40-120 pts of damage to enemies in the area. | Any | |
Conflagration | Offensive | Deals 2-12 pts of damage to a target per 5 secs with no saving throw. Nearby enemies suffer 2-12 pts of damage but are allowed a saving throw to halve the damage. | None* | |
Elysium's Fires | Offensive | AOE spell that summons 8 meteors, each inflicting 5-20 pts of damage to creatures failing their saving throw. | None* | |
Power Word, Kill | Offensive | Instantly kills a target with up to 120 HP, no saving throw allowed. | Any | |
Rune of Torment | Offensive | AOE spell that deals 30-100 pts of damage. No saving throw allowed. | TNO |
* Conflagration and Elysium's Fires cannot be learnt in game. These spells can be cast against the player by the Transcendent One and Trias respectively.
Items[]
The following are spell-like effects that are invoked by items but otherwise do not exist as spells.
- Magic Mirror: Creates 1-4 mirror images that may be targeted by attacks instead of the caster.
- Soul Exodus: Creates a spectral version of the target that attempts to kill them.
- Wish: Grants the caster one wish (see Ancient Scroll).
Priest spells[]
Unlike Mage spells, priest spells don't require scrolls and items to learn. Instead, priests learn spells automatically as they level up. Fall-from-Grace is the only priest companion and, as such, the only one capable of learning these spells.
Icon | Name | Level | Obtained | Description |
---|---|---|---|---|
Blessing | 1 | Level 1 | Improves allies' accuracy and saving throws in a 50-foot radius. | |
Cure Light Wounds | 1 | Level 1 | Heals 8 HP. | |
Curse | 1 | Level 1 | Decreases enemies' accuracy and saving throws in a 50-foot radius. | |
Detect Evil | 1 | Level 1 | Reveals evil-aligned creatures in the area. | |
Halo of Lesser Revelation | 1 | Level 1 | Makes hostile creatures easier to hit. | |
Protection from Evil | 1 | Level 1 | Protects against evil creatures. | |
Aid | 2 | Level 3 | Improves accuracy, saving throws and health points. | |
Cure Moderate Wounds | 2 | Level 3 | Heals 11 HP. | |
Spiritual Hammer | 2 | Level 3 | Summons a hammer of spiritual energy to smite foes. | |
Call Lightning | 3 | Level 5 | Summons a bolt of electricity to smite enemies. | |
Flame Walk | 3 | Level 5 | Protects against fire-based attacks. | |
Prayer | 3 | Level 5 | Improves allies' accuracy and saving throws, decreases those of enemies. | |
Remove Curse | 3 | Level 5 | Removes a cursed item from the target. | |
Speak with Dead | 3 | Level 5 | Enables conversations with long-gone spirits. | |
Cure Serious Wounds | 4 | Level 7 | Heals 17 HP. | |
Cure Critical Wounds | 5 | Level 9 | Heals 27 HP. | |
Raise Dead | 5 | Level 9 | Resurrects a dead party member. | |
Heal | 6 | Level 11 | Heals all HP, cures blindness and disease. |
Notes[]
During the extended animation of spells such as Elysium's Tears and Cloudkill, enemy movement is halted and the player cannot issue new commands to player characters, but movement commands already issued will be executed; the player can use this "free movement" advantage (especially against ranged enemies), but beware of sending characters to potentially dangerous locations while casting of such spells.
During these animations, the Damage over Time of spells such as Swarm Curse will continue ticking, but then stop halfway through, for damage that is delivered sooner but reduced in total.