Torment Wiki
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* [[Abyssal Fury]] - [[Kitna]], [[Curst Bar and Grill]], dining area, 1200, 715
 
* [[Abyssal Fury]] - [[Kitna]], [[Curst Bar and Grill]], dining area, 1200, 715
 
* [[Celestial Host]] - [[Trias]], [[Headquarters]], [[Carceri]]
 
* [[Celestial Host]] - [[Trias]], [[Headquarters]], [[Carceri]]
* [[Confraglation]]
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* [[Conflagration]]
 
* [[Elysium's Fires]]
 
* [[Elysium's Fires]]
 
* [[Power Word, Kill]] - (not recommended)-[[Ancient Scroll]] (+2 [[Attribute]] or [[Ring of Thex]] instead) / (not recommended)-[[Grimoire of Pestilential Thought]] (in exchange for killing [[:Category:Companions|companion]])
 
* [[Power Word, Kill]] - (not recommended)-[[Ancient Scroll]] (+2 [[Attribute]] or [[Ring of Thex]] instead) / (not recommended)-[[Grimoire of Pestilential Thought]] (in exchange for killing [[:Category:Companions|companion]])

Revision as of 18:08, 6 April 2016

Spells are offensive and defensive abilities. In Planescape: Torment, they follow Advanced Dungeons & Dragons (AD&D) rules – a mage must rest to replenish each spell used; priest spells are gained automatically.

Advancing as a mage can be quite easy. Mages require less XP to level up, and there are many mage-oriented quests. Completing Old Mebbeth's quests, learning more about the teachings of Zerthimon from Dak'kon, and completing other mage-only quests will yield enough XP for TNO to become a level 8 mage without leveling up in any other way.

Mage Spells

Mage 1

Note: putting on the Amber Earrings before resting will add two extra level 1 spells. Removing the earrings before using the spells removes them.

Mage 2

Mage 3

Mage 4

Mage 5

Mage 6

Mage 7

Mage 8

Mage 9

Mage level ?

Priest spells

Unlike Mage spells, priest spells don't require scrolls and items to learn. Instead, priests learn spells automatically as they level up. Fall-from-Grace is the only priest companion and, as such, the only one capable of learning these spells.

Icon Name Level Obtained Description
Blessing spell Blessing 1 Level 1 Improves allies' accuracy and saving throws in a 50 foot radius.
Cure light wounds spell Cure Light Wounds 1 Level 1 Heals 8 HP.
Curse spell Curse 1 Level 1 Decreases enemies' accuracy and saving throws in a 50 foot radius.
Detect evil spell Detect Evil 1 Level 1 Reveals evil-aligned creatures in the area.
Halo lesser revelation spell Halo of Lesser Revelation 1 Level 1 Makes hostile creatures easier to hit.
Protection evil spell Protection from Evil 1 Level 1 Protects against evil creatures.
Aid spell Aid 2 Level 3 Improves accuracy, saving throws and health points.
Cure moderate wounds spell Cure Moderate Wounds 2 Level 3 Heals 11 HP.
Spiritual hammer spell Spiritual Hammer 2 Level 3 Summons a hammer of spiritual energy to smite foes.
Call lightning spell Call Lightning 3 Level 5 Summons a bolt of electricity to smite enemies.
Flame walk spell Flame Walk 3 Level 5 Protects against fire-based attacks.
Prayer spell Prayer 3 Level 5 Improves allies' accuracy and saving throws, decreases those of enemies.
Remove curse spell Remove Curse 3 Level 5 Removes a cursed item from the target.
Speak dead spell Speak with Dead 3 Level 5 Enables conversations with long-gone spirits.
Cure serious wounds spell Cure Serious Wounds 4 Level 7 Heals 17 HP.
Cure critical wounds spell Cure Critical Wounds 5 Level 9 Heals 27 HP.
Raise dead ability spell Raise Dead 5 Level 9 Resurrects a dead party member.
Heal spell Heal 6 Level 11 Heals all HP, cures blindness and disease.

Notes

During the extended animation of spells such as Elysium's Tears and Cloudkill, enemy movement is halted and the player cannot issue new commands to player characters, but movement commands already issued will be executed; the player can use this "free movement" advantage (especially against ranged enemies), but beware of sending characters to potentially dangerous locations while casting of such spells.

During these animations, the Damage over Time of spells such as Swarm Curse will continue ticking, but then stop halfway through, for damage that is delivered sooner but reduced in total.