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=== Mage 3 ===
 
=== Mage 3 ===
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{| class="wikitable sortable" style="text-align:left; font-size:88%" width=100%
* [[Ax of Torment]] - final coffin, [[Tomb of The Nameless One]]
 
  +
|-
* [[Balance in All Things]] - [[Unbroken Circle of Zerthimon]]
 
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! width="35px" style="text-align:center; font-size:88%" | Icon
* [[Ball Lightning]] - [[Warrens of Thought]], 3030, 2460
 
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! width="120px" style="text-align:center; font-size:88%" | Spell name
* [[Cloak of Warding]] - [[Lower Ward]]
 
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! style="text-align:center; font-size:88%" | Type
* [[Elysium's Tears]]
 
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! style="text-align:center; font-size:88%" | Effect
* [[Fiery Rain]] - [[Ignus]] only
 
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! style="text-align:center; font-size:88%" | Cast by
* [[Hold Undead]]
 
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|-
* [[Infernal Shield]] - [[Ignus]] and [[the Nameless One]]
 
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| <center>[[File:Ax_torment_spell.gif|x30px]]</center>
* [[Tasha's Unbearable Derisive Laughter]]
 
* [[Vampiric Touch]]
+
| [[Ax of Torment]]
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| Offensive
* [[Zerthimon's Focus]] - [[Eighth Circle of Zerthimon]]
 
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| Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+.
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| Any
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|-
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| <center>[[File:Balance_all_things_spell.gif|x30px]]</center>
 
| [[Balance in All Things]]
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| Offensive
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| When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster.
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| [[TNO]], [[Dak'kon]]
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|-
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| <center>[[File:Ball_lightning_spell.gif|x30px]]</center>
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| [[Ball Lightning]]
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| Offensive
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| Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points.
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| Any
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|-
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| <center>[[File:Cloak_warding_spell.gif|x30px]]</center>
 
| [[Cloak of Warding]]
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| Buff
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| Absorbs 3-12 pts of damage +1/level of caster.
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| Any
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|-
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| <center>[[File:Elysium_tears_spell.gif|x30px]]</center>
 
| [[Elysium's Tears]]
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| Offensive
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| Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage.
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| Any
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|-
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| <center>[[File:Fiery_rain_spell.gif|x30px]]</center>
 
| [[Fiery Rain]]
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| Offensive
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| Identical to [[Elysium's Tears]] above.
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| [[Ignus]]
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|-
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| <center>[[File:Hold_undead_spell.gif|x30px]]</center>
 
| [[Hold Undead]]
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| Debuff
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| Immobilizes 1-3 [[undead]] creatures. Success depends on HD and saving throws.
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| Any
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|-
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| <center>[[File:Infernal_shield_spell.gif|x30px]]</center>
  +
| [[Infernal Shield]]
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| Buff
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| Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level.
  +
| [[TNO]], [[Ignus]]
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|-
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| <center>[[File:Tasha_laughter_spell.gif|x30px]]</center>
 
| [[Tasha's Unbearable Derisive Laughter]]
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| Debuff
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| All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 [[AC]] and -2 to damage rolls for 5 sec / caster level.
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| Any
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|-
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| <center>[[File:Vampiric_touch_spell.gif|x30px]]</center>
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| [[Vampiric Touch]]
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| Healing
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| Drains 1-6 [[HP]] from non-[[undead]] target for every 2 levels of the caster, which is then transferred to the caster and added to their HP.
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| Any
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|-
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| <center>[[File:Zerthimon_focus_spell.gif|x30px]]</center>
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| [[Zerthimon's Focus]]
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| Buff
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| Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon.
  +
| Any
  +
|}
   
 
=== Mage 4 ===
 
=== Mage 4 ===

Revision as of 23:53, 6 April 2016

A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests.

Mage Spells

Planescape: Torment follows the Advanced Dungeons & Dragons (AD&D) rules, which means that mages must first learn spells from scrolls by copying them to their spell book, which hold a limited number of spells depending on the mage's level and intelligence. The number of slots available in the spell book can be temporarily increased with accessories such as the Amber Earrings, though if the accessory is subsequently removed, the extra spells will also be removed.

Mages must then rest to memorize and replenish each spell after adding it to their spell book or casting it. If a mage wishes to cast the same spell twice in a row without resting in between, he must add two copies of the spell to his spell book.

Advancing as a mage can be quite easy. Mages require less XP to level up, and there are many mage-oriented quests. Completing Old Mebbeth's quests, learning more about the teachings of Zerthimon from Dak'kon, and completing other mage-only quests will yield enough XP for TNO to become a level 8 mage without leveling up in any other way.

Mage 1

Icon Spell name Type Effect Cast by
Armor spell
Armor Buff Grants AC of 6 until destroyed by damage Any
Blindness spell
Blindness Debuff Target gets a -4 attack roll and a +4 AC penalty Any
Chromatic orb spell
Chromatic Orb Debuff Effects vary depending on caster level, includes stun and paralysis Any
Fist iron spell
Fist of Iron Buff Buffs TNO's punch attacks (only works on TNO, who cannot cast spells while under the effects of this one) Any
Friends spell
Friends Buff Boosts charisma. Can be used outside of combat; effects stack with multiple castings. Any
Identify spell
Identify Utility Used outside of combat to identify items. Saves a lot of money. Any
Magic missile spell
Magic Missile Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage each. Any
Minor embalming spell
Minor Embalming Healing Temporarily grants target +2-8 HP and +1 AC (Works only on undead, TNO and Morte included) Any
Missile patience spell
Missile of Patience Offensive Very weak spell in the beginning, grows with the caster's level TNO, Dak'kon
Pacify spell
Pacify Debuff Puts 2-8 non-undead hostile creatures into a slumber. Any
Reign anger spell
Reign of Anger Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 3-6 pts of damage. No saving throw, never misses. Dak'kon
Scripture steel spell
Scripture of Steel Buff Grants +1 to hit and +1 to saves to all allies of the caster. TNO, Dak'kon
Seeking flames spell
Seeking Flames Debuff -1 to attacks and -1 to saving throws of enemies for 30 seconds. Ignus
Shield spell
Shield Buff Grants target AC of 3 against all attacks and +1 to Saving Throws for 25 seconds / level of the caster. Any
Submerge will spell
Submerge the Will Buff Grants target AC of 2 against all attacks and +1 to Saving Throws for 12 seconds / level of the caster. TNO, Dak'kon
Tongues flame spell
Tongues of Flame Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage. No saving throw, never misses. Ignus
Vilquar eye spell
Vilquar's Eye Debuff Inflicts Blindness on target, and penalties of -4 to attack rolls and +4 AC TNO, Dak'kon


Mage 2

Icon Spell name Type Effect Cast by
Adder kiss spell
Adder's Kiss Offensive Burns target with 2-8 pts of damage every 5 seconds. For every three levels of the caster, the acid lasts 5 seconds longer. Any
Black barbed curse spell
Black-Barbed Curse Offensive Deals 4-16 piercing damage to target. Any
Black barbed shield spell
Black-Barbed Shield Buff Caster gains +2 AC and attackers suffer 1-6 pts of damage after hitting the caster. Lasts 10-30 seconds. Item
Blood bridge spell
Blood Bridge Healing Caster damages himself (2 HP + 1 HP / level) to grant HP to a non-undead target. Any
Blur spell
Blur Buff Grants caster +1 to all Saving Throws, and all incoming attacks are made at -3 penalty. Any
Greater embalming spell
Greater Embalming Healing Temporarily grants target +2 HP/level of the caster and +2 AC (Works only on undead, TNO and Morte included) Any
Horror spell
Horror Debuff Causes non-undead creatures to flee in terror if they fail their saving throw. Any
Ice knife spell
Ice Knife Offensive Casts up to 5 missiles (depending on caster level) that hit the target for 2-8 pts of damage each. Nearby creatures may suffer 1-4 pts of cold damage and get a -2 penalty to attack rolls. Any
Ignus terror spell
Ignus' Terror Debuff Causes non-undead creatures to flee in terror if they fail their saving throw. TNO, Ignus
Infernal orb spell
Infernal Orb Offensive Deals 1-6 pts of damage to target, afflicting a -1 penalty to their strength and dexterity for 10 seconds. TNO, Ignus
Knock spell
Knock Utility Knocks locked doors and chests open. Any
Luck spell
Luck Buff Grants target a 2-8 pt bonus to Luck for 5 sec / caster level. Aids with attack rolls, thief skills, saving throws etc. Any
Pain mirror spell
Pain Mirror Offensive When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Any
Power one spell
Power of One Buff Boosts target's strength. TNO, Dak'kon
Strength spell
Strength Buff Boosts target's strength. Any
Swarm curse spell
Swarm Curse Offensive AOE spell that inflicts 1-4 pts of damage per 3 caster levels, every 5 seconds for 15 secs. Affected creatures are unable to cast spells. Any


Mage 3

Icon Spell name Type Effect Cast by
Ax torment spell
Ax of Torment Offensive Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+. Any
Balance all things spell
Balance in All Things Offensive When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster. TNO, Dak'kon
Ball lightning spell
Ball Lightning Offensive Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points. Any
Cloak warding spell
Cloak of Warding Buff Absorbs 3-12 pts of damage +1/level of caster. Any
Elysium tears spell
Elysium's Tears Offensive Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage. Any
Fiery rain spell
Fiery Rain Offensive Identical to Elysium's Tears above. Ignus
Hold undead spell
Hold Undead Debuff Immobilizes 1-3 undead creatures. Success depends on HD and saving throws. Any
Infernal shield spell
Infernal Shield Buff Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level. TNO, Ignus
Tasha laughter spell
Tasha's Unbearable Derisive Laughter Debuff All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 AC and -2 to damage rolls for 5 sec / caster level. Any
Vampiric touch spell
Vampiric Touch Healing Drains 1-6 HP from non-undead target for every 2 levels of the caster, which is then transferred to the caster and added to their HP. Any
Zerthimon focus spell
Zerthimon's Focus Buff Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon. Any

Mage 4

Mage 5

Mage 6

Mage 7

Mage 8

Mage 9

Mage level ?

Priest spells

Unlike Mage spells, priest spells don't require scrolls and items to learn. Instead, priests learn spells automatically as they level up. Fall-from-Grace is the only priest companion and, as such, the only one capable of learning these spells.

Icon Name Level Obtained Description
Blessing spell Blessing 1 Level 1 Improves allies' accuracy and saving throws in a 50 foot radius.
Cure light wounds spell Cure Light Wounds 1 Level 1 Heals 8 HP.
Curse spell Curse 1 Level 1 Decreases enemies' accuracy and saving throws in a 50 foot radius.
Detect evil spell Detect Evil 1 Level 1 Reveals evil-aligned creatures in the area.
Halo lesser revelation spell Halo of Lesser Revelation 1 Level 1 Makes hostile creatures easier to hit.
Protection evil spell Protection from Evil 1 Level 1 Protects against evil creatures.
Aid spell Aid 2 Level 3 Improves accuracy, saving throws and health points.
Cure moderate wounds spell Cure Moderate Wounds 2 Level 3 Heals 11 HP.
Spiritual hammer spell Spiritual Hammer 2 Level 3 Summons a hammer of spiritual energy to smite foes.
Call lightning spell Call Lightning 3 Level 5 Summons a bolt of electricity to smite enemies.
Flame walk spell Flame Walk 3 Level 5 Protects against fire-based attacks.
Prayer spell Prayer 3 Level 5 Improves allies' accuracy and saving throws, decreases those of enemies.
Remove curse spell Remove Curse 3 Level 5 Removes a cursed item from the target.
Speak dead spell Speak with Dead 3 Level 5 Enables conversations with long-gone spirits.
Cure serious wounds spell Cure Serious Wounds 4 Level 7 Heals 17 HP.
Cure critical wounds spell Cure Critical Wounds 5 Level 9 Heals 27 HP.
Raise dead ability spell Raise Dead 5 Level 9 Resurrects a dead party member.
Heal spell Heal 6 Level 11 Heals all HP, cures blindness and disease.

Notes

During the extended animation of spells such as Elysium's Tears and Cloudkill, enemy movement is halted and the player cannot issue new commands to player characters, but movement commands already issued will be executed; the player can use this "free movement" advantage (especially against ranged enemies), but beware of sending characters to potentially dangerous locations while casting of such spells.

During these animations, the Damage over Time of spells such as Swarm Curse will continue ticking, but then stop halfway through, for damage that is delivered sooner but reduced in total.