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=== Mage 3 === |
=== Mage 3 === |
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+ | {| class="wikitable sortable" style="text-align:left; font-size:88%" width=100% |
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− | * [[Ax of Torment]] - final coffin, [[Tomb of The Nameless One]] |
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+ | |- |
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⚫ | |||
+ | ! width="35px" style="text-align:center; font-size:88%" | Icon |
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− | * [[Ball Lightning]] - [[Warrens of Thought]], 3030, 2460 |
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+ | ! width="120px" style="text-align:center; font-size:88%" | Spell name |
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⚫ | |||
+ | ! style="text-align:center; font-size:88%" | Type |
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⚫ | |||
+ | ! style="text-align:center; font-size:88%" | Effect |
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⚫ | |||
+ | ! style="text-align:center; font-size:88%" | Cast by |
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⚫ | |||
+ | |- |
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− | * [[Infernal Shield]] - [[Ignus]] and [[the Nameless One]] |
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+ | | <center>[[File:Ax_torment_spell.gif|x30px]]</center> |
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⚫ | |||
− | + | | [[Ax of Torment]] |
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+ | | Offensive |
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− | * [[Zerthimon's Focus]] - [[Eighth Circle of Zerthimon]] |
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+ | | Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Balance_all_things_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Offensive |
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+ | | When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster. |
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+ | | [[TNO]], [[Dak'kon]] |
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+ | |- |
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+ | | <center>[[File:Ball_lightning_spell.gif|x30px]]</center> |
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+ | | [[Ball Lightning]] |
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+ | | Offensive |
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+ | | Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Cloak_warding_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Buff |
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+ | | Absorbs 3-12 pts of damage +1/level of caster. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Elysium_tears_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Offensive |
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+ | | Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Fiery_rain_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Offensive |
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+ | | Identical to [[Elysium's Tears]] above. |
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+ | | [[Ignus]] |
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+ | |- |
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+ | | <center>[[File:Hold_undead_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Debuff |
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+ | | Immobilizes 1-3 [[undead]] creatures. Success depends on HD and saving throws. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Infernal_shield_spell.gif|x30px]]</center> |
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+ | | [[Infernal Shield]] |
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+ | | Buff |
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+ | | Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level. |
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+ | | [[TNO]], [[Ignus]] |
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+ | |- |
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+ | | <center>[[File:Tasha_laughter_spell.gif|x30px]]</center> |
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⚫ | |||
+ | | Debuff |
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+ | | All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 [[AC]] and -2 to damage rolls for 5 sec / caster level. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Vampiric_touch_spell.gif|x30px]]</center> |
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+ | | [[Vampiric Touch]] |
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+ | | Healing |
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+ | | Drains 1-6 [[HP]] from non-[[undead]] target for every 2 levels of the caster, which is then transferred to the caster and added to their HP. |
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+ | | Any |
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+ | |- |
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+ | | <center>[[File:Zerthimon_focus_spell.gif|x30px]]</center> |
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+ | | [[Zerthimon's Focus]] |
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+ | | Buff |
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+ | | Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon. |
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+ | | Any |
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+ | |} |
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=== Mage 4 === |
=== Mage 4 === |
Revision as of 23:53, 6 April 2016
A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests.
Mage Spells
Planescape: Torment follows the Advanced Dungeons & Dragons (AD&D) rules, which means that mages must first learn spells from scrolls by copying them to their spell book, which hold a limited number of spells depending on the mage's level and intelligence. The number of slots available in the spell book can be temporarily increased with accessories such as the Amber Earrings, though if the accessory is subsequently removed, the extra spells will also be removed.
Mages must then rest to memorize and replenish each spell after adding it to their spell book or casting it. If a mage wishes to cast the same spell twice in a row without resting in between, he must add two copies of the spell to his spell book.
Advancing as a mage can be quite easy. Mages require less XP to level up, and there are many mage-oriented quests. Completing Old Mebbeth's quests, learning more about the teachings of Zerthimon from Dak'kon, and completing other mage-only quests will yield enough XP for TNO to become a level 8 mage without leveling up in any other way.
Mage 1
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Armor | Buff | Grants AC of 6 until destroyed by damage | Any | |
Blindness | Debuff | Target gets a -4 attack roll and a +4 AC penalty | Any | |
Chromatic Orb | Debuff | Effects vary depending on caster level, includes stun and paralysis | Any | |
Fist of Iron | Buff | Buffs TNO's punch attacks (only works on TNO, who cannot cast spells while under the effects of this one) | Any | |
Friends | Buff | Boosts charisma. Can be used outside of combat; effects stack with multiple castings. | Any | |
Identify | Utility | Used outside of combat to identify items. Saves a lot of money. | Any | |
Magic Missile | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage each. | Any | |
Minor Embalming | Healing | Temporarily grants target +2-8 HP and +1 AC (Works only on undead, TNO and Morte included) | Any | |
Missile of Patience | Offensive | Very weak spell in the beginning, grows with the caster's level | TNO, Dak'kon | |
Pacify | Debuff | Puts 2-8 non-undead hostile creatures into a slumber. | Any | |
Reign of Anger | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 3-6 pts of damage. No saving throw, never misses. | Dak'kon | |
Scripture of Steel | Buff | Grants +1 to hit and +1 to saves to all allies of the caster. | TNO, Dak'kon | |
Seeking Flames | Debuff | -1 to attacks and -1 to saving throws of enemies for 30 seconds. | Ignus | |
Shield | Buff | Grants target AC of 3 against all attacks and +1 to Saving Throws for 25 seconds / level of the caster. | Any | |
Submerge the Will | Buff | Grants target AC of 2 against all attacks and +1 to Saving Throws for 12 seconds / level of the caster. | TNO, Dak'kon | |
Tongues of Flame | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-5 pts of damage. No saving throw, never misses. | Ignus | |
Vilquar's Eye | Debuff | Inflicts Blindness on target, and penalties of -4 to attack rolls and +4 AC | TNO, Dak'kon |
Mage 2
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Adder's Kiss | Offensive | Burns target with 2-8 pts of damage every 5 seconds. For every three levels of the caster, the acid lasts 5 seconds longer. | Any | |
Black-Barbed Curse | Offensive | Deals 4-16 piercing damage to target. | Any | |
Black-Barbed Shield | Buff | Caster gains +2 AC and attackers suffer 1-6 pts of damage after hitting the caster. Lasts 10-30 seconds. | Item | |
Blood Bridge | Healing | Caster damages himself (2 HP + 1 HP / level) to grant HP to a non-undead target. | Any | |
Blur | Buff | Grants caster +1 to all Saving Throws, and all incoming attacks are made at -3 penalty. | Any | |
Greater Embalming | Healing | Temporarily grants target +2 HP/level of the caster and +2 AC (Works only on undead, TNO and Morte included) | Any | |
Horror | Debuff | Causes non-undead creatures to flee in terror if they fail their saving throw. | Any | |
Ice Knife | Offensive | Casts up to 5 missiles (depending on caster level) that hit the target for 2-8 pts of damage each. Nearby creatures may suffer 1-4 pts of cold damage and get a -2 penalty to attack rolls. | Any | |
Ignus' Terror | Debuff | Causes non-undead creatures to flee in terror if they fail their saving throw. | TNO, Ignus | |
Infernal Orb | Offensive | Deals 1-6 pts of damage to target, afflicting a -1 penalty to their strength and dexterity for 10 seconds. | TNO, Ignus | |
Knock | Utility | Knocks locked doors and chests open. | Any | |
Luck | Buff | Grants target a 2-8 pt bonus to Luck for 5 sec / caster level. Aids with attack rolls, thief skills, saving throws etc. | Any | |
Pain Mirror | Offensive | When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. | Any | |
Power of One | Buff | Boosts target's strength. | TNO, Dak'kon | |
Strength | Buff | Boosts target's strength. | Any | |
Swarm Curse | Offensive | AOE spell that inflicts 1-4 pts of damage per 3 caster levels, every 5 seconds for 15 secs. Affected creatures are unable to cast spells. | Any |
Mage 3
Icon | Spell name | Type | Effect | Cast by |
---|---|---|---|---|
Ax of Torment | Offensive | Summons an Ax that deals 1-8 pts of damage to target, and inflicts another random effect. Effects are very powerful at caster level 9+. | Any | |
Balance in All Things | Offensive | When caster is attacked while under the effects of this spell, all surrounding creatures take equal damage. Lasts for 1 attack per 4 levels of caster. | TNO, Dak'kon | |
Ball Lightning | Offensive | Casts up to 4 balls of lightning that deal damage to the nearest target, the amount depending on the number of balls created. Damage ranges from 2 to 48 points. | Any | |
Cloak of Warding | Buff | Absorbs 3-12 pts of damage +1/level of caster. | Any | |
Elysium's Tears | Offensive | Casts up to 10 meteors (depending on the level of the caster, 1 per level) to strike a target. Each missile inflicts 1-2 pts of blunt damage and 1-4 pts of fire damage. Surrounded creatures also take 1 pt of fire damage. | Any | |
Fiery Rain | Offensive | Identical to Elysium's Tears above. | Ignus | |
Hold Undead | Debuff | Immobilizes 1-3 undead creatures. Success depends on HD and saving throws. | Any | |
Infernal Shield | Buff | Grants the caster 150% normal fire resistance and 150% magical fire resistance. Lasts 5 sec / caster level. | TNO, Ignus | |
Tasha's Unbearable Derisive Laughter | Debuff | All nearby male living creatures must make a saving throw or take penalties of -2 attack rolls, -2 AC and -2 to damage rolls for 5 sec / caster level. | Any | |
Vampiric Touch | Healing | Drains 1-6 HP from non-undead target for every 2 levels of the caster, which is then transferred to the caster and added to their HP. | Any | |
Zerthimon's Focus | Buff | Raises target's chances for a critical hit for 5 sec / caster level. Also increases the critical hit multiplier of the target's weapon. | Any |
Mage 4
- Blacksphere - Murk item, used by Ravel
- Confusion
- Elemental Strike - Ignus only
- Force Missiles - Civic Festhall entrance, 1180, 340. Sold Lower Ward onwards
- Improved Strength
- Remove Curse (also 3rd level Priest)
- Shroud of Shadows
Mage 5
- Cloudkill - Curiosity Shop
- Cone of Cold
- Desert Hell - Ebb Creakknees in Carceri Warehouse
- Enoll Eva's Duplication (Clockwork Junk until Identified) - Mage class, 17 Int, ask Nordom to optimize memory
- Fire and Ice - Civic Festhall living area, 2800, 700
Mage 6
- Antimagic Shell
- Chain Lightning Storm - Fhjull Forked Tongue's Home, Outlands / - Quell sells after giving Chocolate Quasit
- Globe of Invulnerability - Fhjull Forked Tongue's Home, Outlands
- Howl of Pandemonium
Mage 7
- Acid Storm - Fhjull Forked Tongue's Home, Outlands
- Bladestorm - Fhjull Forked Tongue's Home, Outlands / - Quell sells after given Chocolate Quasit
- Guardian Mantle
- Stygian Ice Storm - Fhjull Forked Tongue's Home, Outlands / (not recommended)-Ancient Scroll (+2 Attribute or Ring of Thex instead)
Mage 8
- Deathbolt - Curst, 3750, 2900, Carceri (all options including the bugged 'rescue both' that wrongly gives no XP)
- Ignus' Fury - Ignus only
- Mechanus' Cannon - Modron Maze boss loot
- Meteor Storm Bombardment - dump caretaker, Curst, Carceri / (not recommended)-Ancient Scroll (+2 Attribute or Ring of Thex instead)
- Power Word, Blind
Mage 9
- Abyssal Fury - Kitna, Curst Bar and Grill, dining area, 1200, 715
- Celestial Host - Trias, Headquarters, Carceri
- Conflagration
- Elysium's Fires
- Power Word, Kill - (not recommended)-Ancient Scroll (+2 Attribute or Ring of Thex instead) / (not recommended)-Grimoire of Pestilential Thought (in exchange for killing companion)
- Rune of Torment
Mage level ?
Priest spells
Unlike Mage spells, priest spells don't require scrolls and items to learn. Instead, priests learn spells automatically as they level up. Fall-from-Grace is the only priest companion and, as such, the only one capable of learning these spells.
Icon | Name | Level | Obtained | Description |
---|---|---|---|---|
Blessing | 1 | Level 1 | Improves allies' accuracy and saving throws in a 50 foot radius. | |
Cure Light Wounds | 1 | Level 1 | Heals 8 HP. | |
Curse | 1 | Level 1 | Decreases enemies' accuracy and saving throws in a 50 foot radius. | |
Detect Evil | 1 | Level 1 | Reveals evil-aligned creatures in the area. | |
Halo of Lesser Revelation | 1 | Level 1 | Makes hostile creatures easier to hit. | |
Protection from Evil | 1 | Level 1 | Protects against evil creatures. | |
Aid | 2 | Level 3 | Improves accuracy, saving throws and health points. | |
Cure Moderate Wounds | 2 | Level 3 | Heals 11 HP. | |
Spiritual Hammer | 2 | Level 3 | Summons a hammer of spiritual energy to smite foes. | |
Call Lightning | 3 | Level 5 | Summons a bolt of electricity to smite enemies. | |
Flame Walk | 3 | Level 5 | Protects against fire-based attacks. | |
Prayer | 3 | Level 5 | Improves allies' accuracy and saving throws, decreases those of enemies. | |
Remove Curse | 3 | Level 5 | Removes a cursed item from the target. | |
Speak with Dead | 3 | Level 5 | Enables conversations with long-gone spirits. | |
Cure Serious Wounds | 4 | Level 7 | Heals 17 HP. | |
Cure Critical Wounds | 5 | Level 9 | Heals 27 HP. | |
Raise Dead | 5 | Level 9 | Resurrects a dead party member. | |
Heal | 6 | Level 11 | Heals all HP, cures blindness and disease. |
Notes
During the extended animation of spells such as Elysium's Tears and Cloudkill, enemy movement is halted and the player cannot issue new commands to player characters, but movement commands already issued will be executed; the player can use this "free movement" advantage (especially against ranged enemies), but beware of sending characters to potentially dangerous locations while casting of such spells.
During these animations, the Damage over Time of spells such as Swarm Curse will continue ticking, but then stop halfway through, for damage that is delivered sooner but reduced in total.