Torment: Tides of Numenera is a role-playing video game developed by InXile Entertainment. It is a spiritual successor to Planescape: Torment. The game takes place within Monte Cook's new world known as Numenera and seeks to answer one question: What does one life really matter?
The game was successfully crowdfunded through Kickstarter in the first six hours of the project's launch on March 6, 2013. At the campaign's conclusion, Torment: Tides of Numenera had surpassed Obsidian Entertainment's Pillars of Eternity as the most funded video game Kickstarter at the time with a total of US$4,188,927 pledged by 74,405 backers.
The release date was originally set for December 2014, but was later shifted to late 2015, 2016 and then the first quarter of 2017.
The early beta for Windows was released on Steam Early Access on January 26, 2016 as a pledge reward, and on June 9, 2016 to all backers of the game.
The game was released on February 28, 2017, although significant amounts of expected content are missing with promises to add them in later free DLCs.
The Ninth World of Numenera has seen numerous civilizations rise and fall. With the rise and fall of these civilizations, many ancient relics did not decay and have since become resources of ancient powers. These ancient wonders are known as the numenera.
One person had figured out how to use them to achieve virtual immortality. However, along the way, there are numerous byproducts. Useless shells discarded. And the player is the last one.
- Major Characters
- The Last Castoff, the protagonist, who awakens after miraculously surviving a normally deadly fall, discovers sets out to
- The Changing God, whose quest for immortality led him to use numenera to build and transfer his consciousness into empty bodies. He is the sire of many castoffs, including the protagonist, whose consciousnesses emerge from his discarded bodies.
- The Sorrow, an ancient being who disapproves of the Changing God and his actions to the point of hunting him and his 'offspring' into extinction.
A number of companions accompany the Last Castoff on his journey. While nine were intended, only six are present in the initial release, and only one of the others is known to be worked upon.
- Callistege, a dimension-shifting nano who pierces realities.
- Aligern, a tough nano who fights with his demons.
- Tybir, a cautious glaive who brandishes a silver tongue.
- Matkina, a cold, calculating castoff jack who murders.
- Oom, a loyal toy who feeds on admiration (absent in the initial release, work ongoing).
- Erritis, an overly impulsive glaive who is as heroic as he believes himself to be.
- Rhin, a lost child who talks to gods.
- Riastrad, a shattered castoff glaive who wrests power from pain (absent in the initial release).
- Party-based gameplay with the Last Castoff and up to three other companions, chosen from a larger pool.
- Hand-crafted Crises, perilous encounters involving some sort of time pressure, that can be resolved through combat, or other means.
- The Tide system, that is used in place of an alignment system, and affect how the player character is treated, and their legacy.
- Joinable cults
- Deep death mechanic that sends the Last Castoff into the labyrinth of their own mind while their body heals, where unique creatures live, and figments of each companion appear, granting more insight into those characters than their living counterparts would share.
- Defining characters by Descriptor, Focus and Character class