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The Nameless One must begin as a Fighter, but can learn the ways of other character classes, change classes and train in weapon skills by speaking with significant practitioners of those classes' arts. He can also use Proficiency points to gain skill in weapon types with Trainers.

Specialization[]

Whichever class first reaches level 7 is considered TNO's first Specialization. The first class TNO reaches level 12 in is his second Specialization. If these are both the same class, this is called double specialization. Double-specialization is recommended, because the bonuses for specializing in two different classes aren't as significant.

Specialization Bonuses[]

First Fighter Specialization: +1 Str, maximum proficiency points for each weapon raised to 4
First Mage Specialization: +1 Int
First Thief Specialization: +1 Dex

Fighter Double-Specialization: +1 Str, +1 Con, +3 Max HP, max proficiency points for each weapon raised to 5
Mage Double-Specialization: +2 Int, +1 Wis, +5 Lore
Thief Double-Specialization: +2 Dex, +1 Luck

Analysis[]

It should be noted that the above specialization bonuses apply regardless of the current class. It thus means that a double-specialized Fighter whose current class is Mage or Thief will still benefit from a proficiency cap of 5 (as well as the Str/Con/HP bonuses).

One could be tempted to choose a specialization by the attribute bonuses (e.g. Mage, as it gives the most attribute bonuses overall), but pragmatically speaking, those are not "unique" (attributes can be increased by leveling up or through equipment - a Fighter can still increase Int and Wis, for instance. But a Thief or a Mage will never be able to increase their proficiency cap above 3).

The "unique" bonuses are arguably much more important to consider in the comparison:

  • Fighter: +3 Max HP, Proficiency cap to 5 (= 1 extra attack per round)
  • Mage: +5 Lore
  • Thief: +1 Luck

In general, the unique benefits of the Fighter specializations are better than the others, though one's preferences may vary.

Proficiency[]

A character's skills with a particular weapon type are called proficiency, and can be increased by Trainers, using the character's stock of proficiency points, which are shown only by asterisks * on the character chart. A maximum of nine proficiency points is given, enough for the maximum of five in one weapon (with double specialization as a fighter) and four in another. Their bonuses are shown below

Bonuses[]

Attack speed is a major bonus gained by weapon specialization and using proficiency points

For other bonuses, mostly to attributes, see Tattoos and Attributes

Attack speed[]

There is no such thing as Damage per Second in Torment. Weapon speed is no more than a slight tactical advantage, giving the final attack at the end of combat before other damaging blows to the fastest weapon user. Other tactical considerations are equivocal, i.e. if one is damaged earlier, then using healing items in time might be more difficult, or it might be better to get those attacks and the subsequent healing out of the way so that commands can be issued for the next sequence of attacks. The point being, that the following bonuses DO affect attack speed, in that they give EXTRA attacks.

The below effects stack with specialization bonuses for a maximum of three attacks per round

  • Weapons that have been trained to their second ** level gives an extra half an attack, i.e., every second round, TNO gets an extra attack. Weapons that have been trained to their fifth ***** level get an identical bonus, for a total of two attacks per round.[1]
  • Fighter seventh level or first specialization gives an extra half an attack. Twelfth level or second specialization gets an identical bonus, for a total of two attacks per round.[1]

Practitioners[]

  • Old Mebbeth in Ragpicker's Square can teach TNO to be a Mage.
  • Dak'kon is most useful in changing classes for The Nameless One (TNO); being able to change TNO back and forth between mage and fighter.
  • Ratbone, southwest of the door to the first (most easterly) house along the southern edge of Ragpicker's Square is a thief trainer NPC who must teach TNO of the art of thievery, and change his class to thief, but is not available until TNO leaves the Mortuary.
  • Porphiron in the Northwestern Area of Sigil, east of the Flophouse, can change TNO back to a fighter if Dak'kon is not in the party. He is also a Trainer.
  • Annah can change TNO to a thief. She can show him thief skills, and anytime he gets thief skills over 50%, he can improve her skills (although her years of independent living are hard to shake off, and she protests that this partnership is not a sign that she needs help).
  • Qui-Sai at the Civic Festhall can be convinced to change TNO's class back to fighter.
  • Lady Thorncombe at the Civic Festhall can teach TNO to be a mage, after she has been convinced to resume teaching.
  • Marquez at the Traitor's Gate Tavern can change TNO's class to Fighter after completing the Jasilya Quest.

Trainers[]

  • Porphiron in the Northwestern Area of Sigil, east of the Flophouse, can more importantly, teach TNO skills in specific weapon types, up to 2nd level.
  • Korur at 490, 2200 (L key) in the Lower Ward (a little while after getting Annah) can train weapon skills up to the final fifth level.
  • Qui-Sai at the Civic Festhall can be convinced to change TNO's class to fighter and provide weapons training up to level 3 proficiency.
  • Marquez at the Traitor's Gate Tavern can change TNO's class to Fighter and provide weapons training up to level 4 proficiency after completing the Jasilya Quest.

See also[]

Citations[]

  1. 1.0 1.1 Weapon speed and attacks per round - Discussion in GameBanshee's Planescape: Torment forums
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