Vaxis is a member of the Anarchist faction, on a mission spy on the Dustmen in the Mortuary. To this effect, he has disguised himself as a zombie, stitching his own mouth shut and dousing himself with embalming fluid.
Quests[]
The player has 3 ways of dealing with him:
1. Embalming Room Key[]
In return for information about how to escape the Mortuary, Vaxis asks for a favor. He needs the Embalming Room Key from Ei-Vene.
Rewards:
- 250 XP for getting the Key from Ei-Vene.
- 250 XP more for giving the key to Vaxis.
- 250 XP more for learning the key and location of the portal from Vaxis.
Though Vaxis' description seems to suggest a Crooked Finger Bone to activate the portal, instead a Bone Charm – which has the same shape as a "crooked finger" – is needed, which can be found on the 3rd floor.
2. Lying[]
With 13 Intelligence, TNO can also pretend to be another Anarchist, saying he was looking for Vaxis and that he's there to replace him. He will turn over his items and information, and tell TNO all about the exit portal and the finger bone key.
Rewards:
- 3 Bandages
- 1 Needle and Thread
- 1 Embalming Fluid
- 1 Knife
- 500 XP
Vaxis will then disappear from the Mortuary once the player leaves the floor.
(Without enough Intelligence, TNO can agree with Vaxis when he asks if he's a spy, and avoid giving himself away when he asks if he's a member of a cell with 12 Charisma, but none of these lead to the above option.)
3. Intimidation
With 12 Strength, TNO can threaten him with violence for answers. If TNO has 11 Charisma, he can also threaten Vaxis with exposing him to the Dustmen.
Reward:
- 250 XP for learning the location of the portal and how to open it.
Zombie Disguise[]
Vaxis can disguise The Nameless One as a zombie (TNO gets the option to ask him himself with high Intelligence, or otherwise Vaxis will suggest that TNO would make a good zombie himself).
He needs:
Reward:
- 500 XP for disguising TNO for the first time.
While disguised, TNO cannot run or select Attack (including Bash - he can still fight if he gets attacked first), or he will lose the disguise. He can talk to NPCs, but Dustmen and gate guards will ring the alarm bell. However, the disguise makes it possible to snap the necks of Dustmen (but not the 2 gate guards!), and thus collect the 250 XP reward or a Dustman Robes even without meeting the 13 Dexterity requirement.
Lastly, reporting the spy to Dhall or Soego is worth 250 XP. This is only possible if he hasn't been dismissed yet with option 2, and will lock the player out of joining the Anarchists through Penn later in the game.
Alignment[]
- Evil: Scaring Vaxis into revealing his escape route by threatening him instead of giving him the key (requires 12+ strength).
- Evil: threatening to kill Vaxis unless he reveals what he's doing in the Mortuary (requires 12+ strength).
- Evil: Vowing not to expose him, then revealing him to Dhall or Soego.
- Lawful: Vowing not to expose him and keeping the vow (?).
- Chaotic: lying to Vaxis about having a message for him.
- Chaotic: lying to Vaxis by claiming the Nameless One was looking for him (requires 12+ intelligence).
- Lawful, Good: telling Vaxis the truth about waking up on a slab.
- Lawful, Good: telling Morte you won't lie to Vaxis after Morte suggests you should.